//Function to get snap target
    void CamToNextPC()
    {
        if (snapTimer >= snapTimerCooldown && isCharMoving == false && currentStatus != Status.Snapping && currentAction == Action.Idle)
        {
            snapTimer = 0f;
            ClearFollowTarget();

            //Select next character in turn manager.
            turnManager.SelectNextPC();

            targetPosDestination = currentPC.transform.position + cameraOffset;
            currentStatus        = Status.Snapping;
        }
    }