// Use this for initialization void Start() { user = GetComponent <Rigidbody2D>(); playerHp = 100f; checkTeam(); turnMaker = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TurnMaker>(); }
void Awake() { //these variables are just to simulate round 2 _totalHpFirst = 0; _totalHp = 0; turnMaker = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TurnMaker>(); }
public void StartTurn(Player player) { WhoseTurn = player; timer.StartTimer(); GlobalSettings.Instance.EnableEndTurnButtonOnStart(player); TurnMaker turnMaker = WhoseTurn.GetComponent <TurnMaker>(); turnMaker.OnTurnStart(); if (turnMaker is PlayerTurnMaker) { WhoseTurn.HighlightPlayableCards(); } WhoseTurn.OtherPlayer.HighlightPlayableCards(true); }
public CircularGame(TurnMaker tm, CircularBoard board, Random rnd, int numberOfCards, List <Player> players, DiceManager dm) : base(rnd, players, dm) { CBoard = board; Tm = tm; for (int i = 0; i < numberOfCards / 3; i++) { PunishementCard pCard = new PunishementCard("Cursed Square", "Cursed by a powerful enchantress, you started to go back.", Rnd.Next(1, 10)); Cards.Add(pCard); BlessCard bCard = new BlessCard("Blessed Square", "The gods have seen your worthy spirit and guided your steps!", Rnd.Next(1, 10)); Cards.Add(bCard); ScoreCard sCard = new ScoreCard("Score Affected", "You steeped on a strange thing that affected your score. I am wondering how...", Rnd.Next(-2000, 2001)); Cards.Add(sCard); } CBoard.InsertCards(numberOfCards, Cards); }
// Use this for initialization void Start() { turnMaker = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TurnMaker>(); teamColor = turnMaker.GetColor(); }
void Start() { rightRotation = new Vector3(0, 0, 1.75f); leftRotation = new Vector3(0, 0, -1.75f); turnMaker = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <TurnMaker>(); }