private bool CheckForCapturing(TurnLog turnLog, PieceMovement pieceMovement) { bool isGameOver = false; Square destinationSquare = GetSquare(pieceMovement.To.Id); if (!destinationSquare.IsEmpty) { Piece removedPiece = destinationSquare.RemovePiece(); turnLog.AddEvent(TurnEvent.CreateCapturedEvent(Position.Create(pieceMovement.To.Id))); if (removedPiece.Type == PieceType.King) { isGameOver = true; } } return(isGameOver); }