internal void GetAllTurnbasedMatches(Action <TurnBasedMatchesResponse> callback)
 {
     TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_FetchMatches(mGameServices.AsHandle(),
                                                                          InternalTurnBasedMatchesCallback,
                                                                          Callbacks.ToIntPtr <TurnBasedMatchesResponse>(
                                                                              callback, TurnBasedMatchesResponse.FromPointer));
 }