internal static extern void TurnBasedMultiplayerManager_FetchMatches( HandleRef self, /* from(TurnBasedMultiplayerManager_TurnBasedMatchesCallback_t) */ TurnBasedMatchesCallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void TurnBasedMultiplayerManager_FetchMatches(HandleRef self, TurnBasedMatchesCallback callback, IntPtr callback_arg);