internal static extern void TurnBasedMultiplayerManager_FetchMatches(
     HandleRef self,
      /* from(TurnBasedMultiplayerManager_TurnBasedMatchesCallback_t) */ TurnBasedMatchesCallback callback,
      /* from(void *) */ IntPtr callback_arg);
Exemple #2
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 internal static extern void TurnBasedMultiplayerManager_FetchMatches(
     HandleRef self,
     /* from(TurnBasedMultiplayerManager_TurnBasedMatchesCallback_t) */ TurnBasedMatchesCallback callback,
     /* from(void *) */ IntPtr callback_arg);
 internal static extern void TurnBasedMultiplayerManager_FetchMatches(HandleRef self, TurnBasedMatchesCallback callback, IntPtr callback_arg);