Exemple #1
0
        /// <summary>
        /// The thread of the keeper
        /// </summary>
        protected override void ThreadWork()
        {
            while (true)
            {
                for (int i = 0; i < Fences.Length; i++)
                {
                    Turd  turdToClean = null;
                    Fence curFence    = Fences[i];

                    Monitor.Enter(curFence.TurdBuffer.Lock);

                    try
                    {
                        if (curFence.TurdBuffer.IsBufferFull)
                        {
                            Monitor.Wait(curFence.TurdBuffer.Lock);
                        }

                        turdToClean = curFence.TurdBuffer.RemoveItem();
                    }
                    finally
                    {
                        Monitor.Exit(curFence.TurdBuffer.Lock);
                    }

                    if (turdToClean != null)
                    {
                        Thread.Sleep(turdToClean.TimeToClean);
                        TurdCleanedHandler?.Invoke(this, turdToClean);
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// What happens when a animal shits
        /// </summary>
        /// <param name="animal"></param>
        /// <param name="turd"></param>
        private void AnimalShitMethod(Animal.Animal animal, Turd turd)
        {
            Monitor.Enter(TurdBuffer.Lock);
            try
            {
                if (TurdBuffer.IsBufferFull)
                {
                    Monitor.PulseAll(TurdBuffer.Lock);
                }

                TurdBuffer.AddItem(turd);

                if (TurdBuffer.CurrentItems == 1)
                {
                    Monitor.PulseAll(TurdBuffer.Lock);
                }
            }
            finally
            {
                Monitor.Exit(TurdBuffer.Lock);
            }
        }