Exemple #1
0
 // Use this for initialization
 void Start()
 {
     inputManager   = GetComponent <TurbineInputManager>();
     turbineAnim    = GetComponentInChildren <TurbineAnimCtrl>();
     turbineDmg     = GetComponent <TurbineDamage>();
     repair         = GetComponent <TurbineRepair>();
     turbineSpawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <TurbineSpawnManager>();
     simulator      = GameObject.FindGameObjectWithTag("Simulator").GetComponent <Simulation>();
     gameManager    = GameObject.FindGameObjectWithTag("GameManager").GetComponent <PauseGame>();
 }
Exemple #2
0
    private bool scriptsEnabled  = true;  //used in the update function to minimize the times it calls the pause function.


    void Start()
    {
        /* "Gameobject.Find" is used cause there are many turbines gameobjects in the scene and their properties musr be inserted through script.
         * We use FindWithTag to improve perfomance by minimizing the searching operations. */

        turbineDmg     = gameObject.GetComponent <TurbineDamage>();
        inputManager   = gameObject.GetComponent <TurbineInputManager>();
        turbineAnim    = gameObject.GetComponentInChildren <TurbineAnimCtrl>();
        turbineSpawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent <TurbineSpawnManager>();
        simulator      = GameObject.FindGameObjectWithTag("Simulator").GetComponent <Simulation>();
        gameManager    = GameObject.FindGameObjectWithTag("Simulator").GetComponent <PauseSimulation>();
        damager        = GameObject.FindGameObjectWithTag("Damager").GetComponent <Damager>();
        repair         = gameObject.GetComponent <TurbineRepair>();
    }