Exemple #1
0
    public void Load(ColonyControllerSerializer ccs)
    {
        if (storage == null)
        {
            storage = gameObject.AddComponent <Storage>();
        }
        storage.Load(ccs.storageSerializer);
        gears_coefficient             = ccs.gears_coefficient;
        labourEfficientcy_coefficient = ccs.labourEfficientcy_coefficient;
        happiness_coefficient         = ccs.happiness_coefficient;
        health_coefficient            = ccs.health_coefficient;
        birthrateCoefficient          = ccs.birthrateCoefficient;

        energyStored        = ccs.energyStored;
        energyCrystalsCount = ccs.energyCrystalsCount;
        if (ccs.worksites.Count > 0)
        {
            foreach (WorksiteSerializer ws in ccs.worksites)
            {
                Worksite w = null;
                switch (ws.type)
                {
                case WorksiteType.BlockBuildingSite:
                    w = new BlockBuildingSite();
                    break;

                case WorksiteType.CleanSite:
                    w = new CleanSite();
                    break;

                case WorksiteType.DigSite:
                    w = new DigSite();
                    break;

                case WorksiteType.GatherSite:
                    w = new GatherSite();
                    break;

                case WorksiteType.TunnelBuildingSite:
                    w = new TunnelBuildingSite();
                    break;
                }
                w.Load(ws);
            }
        }
        freeWorkers          = ccs.freeWorkers;
        citizenCount         = ccs.citizenCount;
        deathCredit          = ccs.deathCredit;
        peopleSurplus        = ccs.peopleSurplus;
        housingTimer         = ccs.housingTimer;
        starvationTimer      = ccs.starvationTimer;
        starvationTime       = ccs.starvationTime;
        realBirthrate        = ccs.realBirthrate;
        birthrateCoefficient = ccs.birthrateCoefficient;
    }
Exemple #2
0
    public static void StaticLoad(WorksiteSerializer[] wdata)
    {
        worksitesList = new List <Worksite>(wdata.Length);
        Worksite w = null;

        for (int i = 0; i < worksitesList.Count; i++)
        {
            switch (wdata[i].type)
            {
            default: w = null;; break;

            case WorksiteType.BlockBuildingSite:
                w = new BlockBuildingSite();
                break;

            case WorksiteType.CleanSite:
                w = new CleanSite();
                break;

            case WorksiteType.DigSite:
                w = new DigSite();
                break;

            case WorksiteType.GatherSite:
                w = new GatherSite();
                break;

            case WorksiteType.TunnelBuildingSite:
                w = new TunnelBuildingSite();
                break;
            }
            if (w != null)
            {
                w.Load(wdata[i]);
                worksitesList[i] = w;
            }
        }
    }
Exemple #3
0
 public void DigCube()
 {
     if (chosenCube == null)
     {
         return;
     }
     else
     {
         if (faceIndex == 4)
         {
             SurfaceBlock sb = chosenCube.myChunk.GetBlock(chosenCube.pos.x, chosenCube.pos.y + 1, chosenCube.pos.z) as SurfaceBlock;
             if (sb == null)
             {
                 DigSite ds = chosenCube.gameObject.AddComponent <DigSite>();
                 ds.Set(chosenCube, true);
                 workingObserver = ds.ShowOnGUI(); // вообще они должны сами в конце цепочки устанавливать здесь workingObserver, не?
             }
             else
             {
                 CleanSite cs = chosenCube.gameObject.AddComponent <CleanSite>();
                 cs.Set(sb, true);
                 workingObserver = cs.ShowOnGUI();
             }
         }
         else
         {
             if (faceIndex < 4)
             {
                 TunnelBuildingSite tbs = chosenCube.gameObject.AddComponent <TunnelBuildingSite>();
                 tbs.Set(chosenCube);
                 tbs.CreateSign(faceIndex);
                 workingObserver = tbs.ShowOnGUI();
             }
         }
     }
 }