Exemple #1
0
        public void OnPreLoad()
        {
            Tunings.Inject <Plant, Plant.OptimumFertilizePlant.Definition, Definition>(false);

            sOldSingleton = Plant.OptimumFertilizePlant.Singleton;
            Plant.OptimumFertilizePlant.Singleton = new Definition();
        }
Exemple #2
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, AlienUtils.MaleHaveBabyHome.Definition, Definition>(false);

            sOldSingleton             = MaleHaveBabyHomeSingleton;
            MaleHaveBabyHomeSingleton = new Definition();
        }
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, CuddleSeated.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #4
0
        public void OnPreLoad()
        {
            Tunings.Inject <RoutineMachine, RoutineMachine.TeleportToGym.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, OccultMermaid.RemoveMermaidWithVortex.Definition, Definition>(false);

            sOldSingleton = OccultMermaid.RemoveMermaidWithVortex.Singleton as InteractionDefinition;
            OccultMermaid.RemoveMermaidWithVortex.Singleton = new Definition();
        }
Exemple #6
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, Sim.TurnToFaceAndAskToLeave.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #7
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, Saddle.EditOutfit.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #8
0
        public void OnPreLoad()
        {
            Tunings.Inject <HarvestPlant, OccultUnicorn.UnicornBlessPlant.BlessPlantDefinition, Definition>(false);

            sOldSingleton = OccultUnicorn.UnicornBlessPlant.Singleton;
            OccultUnicorn.UnicornBlessPlant.Singleton = new Definition();
        }
Exemple #9
0
        public void OnPreLoad()
        {
            Tunings.Inject <Phone, Phone.CallToQuitWork.Definition, Definition>(false);

            sOldSingleton = Phone.CallToQuitWork.Singleton;
            Phone.CallToQuitWork.Singleton = new Definition();
        }
Exemple #10
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, CuddleRelaxingMakeOut.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #11
0
        public void OnPreLoad()
        {
            Tunings.Inject <DJTurntable, DJTurntable.WatchDJForTips.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #12
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, Sim.GoForWalkWithDog.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #13
0
        public void OnPreLoad()
        {
            Tunings.Inject <ArcadeClawMachine, ArcadeClawMachine.CheatTheSystem.Definition, Definition>(false);

            sOldSingleton = ArcadeClawMachine.CheatTheSystem.Singleton;
            ArcadeClawMachine.CheatTheSystem.Singleton = new Definition();
        }
        //

        public void OnPreLoad()
        {
            Tunings.Inject <RabbitHole, GoToSchoolInRabbitHole.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #15
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, OccultWerewolf.WerewolfHunt.Definition, Definition>(false);

            sOldSingleton = OccultWerewolf.WerewolfHunt.Singleton as InteractionDefinition;
            OccultWerewolf.WerewolfHunt.Singleton = new Definition();
        }
Exemple #16
0
        public void OnPreLoad()
        {
            Tunings.Inject <RabbitHole, SchoolRabbitHole.TakeChildOutOfAfterschoolClass.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #17
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, MagicWand.CastGoodLuckCharm.Definition, Definition>(false);

            sOldSingleton = MagicWand.CastGoodLuckCharm.Singleton;
            MagicWand.CastGoodLuckCharm.Singleton = new Definition();
        }
Exemple #18
0
        public void OnPreLoad()
        {
            Tunings.Inject <IMirror, VanityDresser.ChangeAppearance.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #19
0
        public void OnPreLoad()
        {
            Tunings.Inject <BotMakingStation, BotMakingStation.CustomizeSelf.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #20
0
        public void OnPreLoad()
        {
            Tunings.Inject <Metal, Metal.GetSmelt.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #21
0
        public void OnPreLoad()
        {
            Tunings.Inject <Fireplace, Fireplace.LightFire.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #22
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, Cheats.TriggerAgeTransition.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #23
0
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, Sim.AskToBehave.Definition, Definition>(false);

            sOldSingleton             = Sim.AskToBehave.Singleton;
            Sim.AskToBehave.Singleton = new Definition();
        }
        public void OnPreLoad()
        {
            Tunings.Inject <Sim, SaunaClassic.StartSaunaSeatedCuddleA.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #25
0
        public void OnPreLoad()
        {
            Tunings.Inject <TanningBooth, TanningBooth.GetSprayTan.Definition, Definition>(false);

            sOldSingleton = TanningBooth.GetSprayTan.Singleton;
            TanningBooth.GetSprayTan.Singleton = new Definition();
        }
Exemple #26
0
        public void OnPreLoad()
        {
            Tunings.Inject <Phone, Phone.CallMoveVacationHomeLot.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }
Exemple #27
0
 public static InteractionTuning InjectAndReset <Target, OldType, NewType>(bool clone)
     where Target : IGameObject
     where OldType : InteractionDefinition
     where NewType : InteractionDefinition
 {
     return(WoohooTuningControl.ResetTuning(Tunings.Inject <Target, OldType, NewType>(clone), false, false));
 }
Exemple #28
0
        public void OnPreLoad()
        {
            Tunings.Inject <GameObject, OccultUnicorn.UnicornExtinguishFire.ExtinguishFireDefinition, Definition>(false);

            sOldSingleton = OccultUnicorn.UnicornExtinguishFire.Singleton as InteractionDefinition;
            OccultUnicorn.UnicornExtinguishFire.Singleton = new Definition();
        }
Exemple #29
0
 public void OnPreLoad()
 {
     //Tunings.Inject<RabbitHole, RabbitHole.VisitRabbitHole.Definition, Definition>(false);
     //Tunings.Inject<EiffelTower, EiffelTower.TakeElevatorToTop.ElevatorDefinition, ElevatorDefinition>(false);
     Tunings.Inject <EiffelTower, EiffelTower.TakeElevatorToTop.ElevatorDefinition, ElevatorDefinition>(false);
     Tunings.Inject <EiffelTower, EiffelTower.TakeElevatorToTop.StairsDefinition, StairsDefinition>(false);
 }
Exemple #30
0
        public void OnPreLoad()
        {
            Tunings.Inject <Lot, OrientationSituation.GoToOrientation.Definition, Definition>(false);

            sOldSingleton = Singleton;
            Singleton     = new Definition();
        }