public override void PrepareToSim() { Source sourse = schemeObject.boardObject.GetComponent <Source>(); sourse.GetComponent <BoxCollider>().enabled = false; Tuner t = sourse.GetComponentInChildren <Tuner>(); t.min = sourse.min; t.max = sourse.max; t.GetDelta(); t.enabled = true; t.GetComponent <CapsuleCollider>().enabled = true; }