void OnTriggerStay2D(Collider2D other) { TumbaController controller = other.GetComponent <TumbaController>(); ScoreTextScript.coinAmout -= 1; /*if (controller != null) * { * //the controller will take care of ignoring the damage during the invincibility time. * controller.ChangeHealth(-1); * }*/ }
void OnCollisionStay2D(Collision2D other) { if (repaired) { return; } TumbaController controller = other.collider.GetComponent <TumbaController>(); //if(controller != null) //ScoreTextScript.coinAmout += 1; //controller.ChangeHealth(-1); }