public void GearTooth() { var mesher = new TubeMesher <PrintVertex>(); var toolpath = new LinearToolpath3 <PrintVertex>(ToolpathTypes.Deposition); var vertices = new Vector3d[] { new Vector3d(-2.8213, -4.9295, 0), new Vector3d(-1.6718, -4.7474, 0), new Vector3d(-1.6102, -4.6931, 0), new Vector3d(-1.5441, -4.605, 0), new Vector3d(-1.5069, -4.5174, 0), new Vector3d(-1.4839, -4.432, 0), new Vector3d(-1.4391, -4.0986, 0), new Vector3d(-1.2555, -2.966, 0), new Vector3d(-1.2323, -2.8077, 0), new Vector3d(-1.2138, -2.6866, 0), new Vector3d(-1.1305, -2.3684, 0), new Vector3d(-0.992, -1.981, 0), new Vector3d(-0.9011, -1.7072, 0), new Vector3d(-0.7117, -1.3611, 0), new Vector3d(-0.567, -1.1083, 0), new Vector3d(-0.4772, -1.0075, 0), new Vector3d(-0.3867, -0.91, 0), new Vector3d(-0.2536, -0.8363, 0), new Vector3d(-0.0808, -0.7455, 0), new Vector3d(-0.0492, -0.7425, 0), new Vector3d(-0.0037, -0.7384, 0), new Vector3d(0.1313, -0.7881, 0), new Vector3d(0.3004, -0.8472, 0), new Vector3d(0.4753, -1.04, 0), new Vector3d(0.622, -1.1958, 0), new Vector3d(0.8513, -1.654, 0), new Vector3d(0.9476, -1.8397, 0), new Vector3d(1.08, -2.2337, 0), new Vector3d(1.1071, -2.3109, 0), new Vector3d(1.2461, -2.9749, 0), new Vector3d(1.3606, -3.4863, 0), new Vector3d(1.3801, -3.5576, 0), new Vector3d(1.3939, -3.6692, 0), new Vector3d(1.4124, -3.8724, 0), new Vector3d(1.4764, -4.432, 0), new Vector3d(1.4907, -4.4721, 0), new Vector3d(1.5005, -4.5269, 0), new Vector3d(1.5356, -4.6163, 0), new Vector3d(1.6208, -4.7383, 0), new Vector3d(1.6669, -4.7837, 0), new Vector3d(2.4775, -4.9121, 0), new Vector3d(4.2755, -5.161, 0), }; foreach (var vertex in vertices) { toolpath.AppendVertex(new PrintVertex(vertex, 1000, new Vector2d(0.4, 0.2)), TPVertexFlags.None); } var mesh = mesher.Generate(toolpath, VertexF); ExportMesh(mesh, "GearTooth.stl"); }
public void SharpAngleRight() { var mesher = new TubeMesher <PrintVertex>(); var toolpath = new LinearToolpath3 <PrintVertex>(ToolpathTypes.Deposition); toolpath.AppendVertex(new PrintVertex(new Vector3d(0, 0, 0), 1000, new Vector2d(0.4, 0.2)), TPVertexFlags.None); toolpath.AppendVertex(new PrintVertex(new Vector3d(10, 0, 0), 1000, new Vector2d(0.4, 0.2)), TPVertexFlags.None); toolpath.AppendVertex(new PrintVertex(new Vector3d(0, -1, 0), 1000, new Vector2d(0.4, 0.2)), TPVertexFlags.None); var mesh = mesher.Generate(toolpath, VertexF); ExportMesh(mesh, "SharpAngleRight.stl"); }