public WorkflowState Invoke(Tr tr, Tt tt) //decide if this should be here or in the workflow itself.. { if (CanInvoke(tr, tt)) { var toState = ToState; if (ToStateFunction != null) { toState = ToStateFunction(tr);//todo autofind it when accessing the propery as well? } var newWorkflowState = new WorkflowState(toState, Workflow.CurrentState.Initiator); if (ResetInitiator) { newWorkflowState.Initiator = tr; } if (_onTransitioned != null) { _onTransitioned(this); } return(newWorkflowState); } return(null); }
public Transition AllowInitiatorOnly(Tt t) { Trigger = t; AllowRoles.Clear(); AllowRoles.Add(Workflow.CurrentState.Initiator); return(this); }
public Transition Allow(List <Tr> roles, Tt t) { Trigger = t; AllowRoles.Clear(); foreach (var r in roles) { AllowRoles.Add(r); } return(this); }
public Transition AllowAll(Tt t) { Trigger = t; AllowRoles.Clear(); foreach (var r in Enum.GetValues(typeof(Tr))) { AllowRoles.Add((Tr)r); } return(this); }
public bool CanInvoke(Tr tr, Tt tt) { if (AllowRoles.Contains(tr) && Trigger.GetHashCode() == tt.GetHashCode()) { if (GuardCondition == null) { return(true); } else if (GuardCondition != null && GuardCondition(tr)) { return(true); } else { return(false); } } return(false); }
private void TransBtn_Click(object sender, System.EventArgs e) { if (MessageBox.Show(@"選択されているテキストを翻訳します。よろしいですか? 今入力されている変換後のテキストは上書きされます。", @"翻訳", MessageBoxButtons.OKCancel) != DialogResult.OK) { return; } foreach (DataGridViewRow row in FixationDGV.Rows) { if (row.Cells[0].Value == null) { continue; } var t = new Translation(); var before = (string)row.Cells[1].Value; t.DownloadCallbackFunc = Tt => { row.Cells[2].Value = Tt.GetTransText(); return(Tt.GetTransText()); }; t.Translate(before, "en", "ja"); } }
public static Matrix[] KalmanFilter(Matrix y, Matrix Z, Matrix d, Matrix T, Matrix c, Matrix a0, Matrix P0, Matrix H, Matrix Q, int timeVar) { /* * function [a_smooth,P_smooth,P2_smooth] = Kalman_Smoothing(y,Z,d,T,c,a0,P0,H,Q,timevar) * % Kalman smoothing * % code is a Matlab translation of Thierry Roncalli's. * * nobs = size(y,1); * n = size(y,2); * at = a0; * Pt = P0; * * * if timevar == 1 * m=size(Z,2)/n; * g=size(Q,2)/m; * else * m=size(Z,2); * g=size(Q,2); * end * * a_cond = zeros(nobs,m); * a = zeros(nobs,m); * P_cond = zeros(nobs,m*m); * P = zeros(nobs,m*m); * a_smooth = zeros(nobs,m); * P_smooth = zeros(nobs,m*m); * * if timevar ~= 1 % then matrices are time invariant * Zt=Z; * dt=d; * Ht=H; * Tt=T; * ct=c; * %Rt=R; * Qt=Q; * end * * for i=1:nobs * * yt=y(i,:)'; % y(t) * * if timevar == 1 * Zt=reshape(Z(i,:),n,m); % Z(t) * dt=d(i,:)'; % d(t) * Ht=reshape(H(i,:),n,n); % H(t) * Tt=reshape(T(i,:),m,m); % T(t) * ct=c(i,:)'; % c(t) * Rt=reshape(R(i,:),m,g); % R(t) * Qt=reshape(Q(i,:),g,g); % Q(t) * end; * * % Prediction Equations * * at_1 = Tt*at + ct ; % a(t|t-1) formula(3.2.2a) * Pt_1 = Tt*Pt*Tt' + Qt;%Rt*Qt*Rt' ; % P(t|t-1) formula(3.2.2b) * * % Innovations * * yt_1 = Zt*at_1 + dt ; % y(t|t-1) formula(3.2.18) * vt = yt-yt_1 ; % v(t) formula(3.2.19) * * % Updating Equations * * Ft = Zt*Pt_1*Zt' + Ht ; % F(t) formula(3.2.3c) * inv_Ft = Ft\eye(size(Ft,1)); % Inversion de Ft * * at = at_1 + Pt_1*Zt'*inv_Ft*vt ; % a(t) formula(3.2.3a) * Pt = Pt_1 - Pt_1*Zt'*inv_Ft*Zt*Pt_1 ; % P(t) formula(3.2.3b) * * % Save results * * a(i,:)=at'; * a_cond(i,:)=at_1'; * P(i,:)=vecr(Pt)'; * P_cond(i,:)=vecr(Pt_1)'; * * end; * * % Smoothing Equations * * a_smooth(nobs,:)=at'; * P_smooth(nobs,:)=vecr(Pt)'; * * for i=(nobs-1):-1:1; * * if timevar == 1; * Tt=reshape(T(i+1,:),m,m); % T(t+1) * end; * * Pt=reshape(P(i,:),m,m); % P(t) * Pt_1=reshape(P_cond(i+1,:),m,m); % P(t+1|t) * Pt_1_T=reshape(P_smooth(i+1,:),m,m); % P(t+1|T) * at=a(i,:)'; % a(t) * at_1=a_cond(i+1,:)'; % a(t+1|t) * at_1_T=a_smooth(i+1,:)'; % a(t+1|T) * * inv_Pt_1 = Pt_1\eye(size(Pt_1,1)); % Inversion de Ft * * P_star = Pt*Tt'*inv_Pt_1; * * as = at + P_star*(at_1_T-at_1) ; % a(t|T) formula(3.6.16a) * Ps = Pt + P_star*(Pt_1_T-Pt_1)*P_star' ; % P(t|T) formula(3.6.16b) * * %Added equation P(t|t-1)' * P2_smooth(i,:)=vecr((Pt_1_T*P_star')'); * a_smooth(i,:)=as'; * P_smooth(i,:)=vecr(Ps)'; * * end */ int nobs = y.R; int n = y.C; int m = 0; int g = 0; Matrix at = a0; Matrix Pt = P0; Matrix logl = new Matrix(nobs, 1); if (timeVar == 1) { m = Z.C / n; g = Q.C / n; } else { m = Z.C; g = Q.C; } Matrix y_cond = new Matrix(nobs, n); Matrix v = new Matrix(nobs, n); Matrix a_cond = new Matrix(nobs, m); Matrix a = new Matrix(nobs, m); Matrix P_cond = new Matrix(nobs, m * m); Matrix P = new Matrix(nobs, m * m); Matrix F = new Matrix(nobs, n * n); Matrix Zt = new Matrix(); Matrix dt = new Matrix(); Matrix Ht = new Matrix(); Matrix Tt = new Matrix(); Matrix ct = new Matrix(); Matrix Qt = new Matrix(); if (timeVar != 1) { Zt = Z; dt = d; Ht = H; Tt = T; ct = c; Qt = Q; } for (int i = 0; i < nobs; i++) { Matrix yt = y[i, Range.All]; yt = yt.Transpose(); if (timeVar == 1) { Zt = Z[i, Range.All]; Zt = Zt.Reshape(n, m); dt = d[i, Range.All]; dt = dt.Transpose(); Ht = H[i, Range.All]; Ht = Ht.Reshape(n, n); Tt = T[i, Range.All]; Tt = Tt.Reshape(m, m); ct = c[i, Range.All]; ct = ct.Transpose(); Qt = Q[i, Range.All]; Qt = Qt.Reshape(g, g); } //% Prediction Equations Matrix at_1 = Tt * at + ct; Matrix Pt_1 = Tt * Pt * Tt.Transpose() + Qt; //% Innovations Matrix yt_1 = Zt * at_1 + dt; Matrix vt = yt - yt_1; //% Updating Equation Matrix Ft = Zt * Pt_1 * Zt.Transpose() + Ht; Matrix inv_Ft = Ft.Inverse(); at = at_1 + Pt_1 * Zt.Transpose() * inv_Ft * vt; Pt = Pt_1 - Pt_1 * Zt.Transpose() * inv_Ft * Zt * Pt_1; //% Save results y_cond[i, Range.All] = yt_1.Transpose(); v[i, Range.All] = vt.Transpose(); a[i, Range.All] = at.Transpose(); a_cond[i, Range.All] = at_1.Transpose(); P[i, Range.All] = Vecr(Pt).Transpose(); P_cond[i, Range.All] = Vecr(Pt_1).Transpose(); F[i, Range.All] = Vecr(Ft).Transpose(); double dFt = Ft.Determinant(); if (dFt <= 0) { dFt = 1e-10; } // The matrix here is 1x1. logl[i, 0] = (double)(-(n / 2) * Math.Log(2 * Math.PI) - 0.5 * Math.Log(dFt) - 0.5 * vt.Transpose() * inv_Ft * vt); } return(new Matrix[] { y_cond, v, a, a_cond, P, P_cond, F, logl }); }
static public string Tr(string s) { return(Tt.Tr(s)); }
static public void TranslateForm(Form form) { Tt.TranslateForm(form); }
public Transition Allow(Tr r, Tt t) { AllowRoles.Add(r); Trigger = t; return(this); }
public Transition Allow(Tt tt, Func <List <Tr> > fn) { AllowRolesFunction = fn; return(this); }
public RoleTrigger(Tr tr, Tt tt) { Role = tr; Trigger = tt; }