public static void TssSdkSetGameStatus(TssSdk.EGAMESTATUS gameStatus) { TssSdk.GameStatusInfo gameStatusInfo = new TssSdk.GameStatusInfo(); gameStatusInfo.size_ = (uint)Marshal.SizeOf(gameStatusInfo); gameStatusInfo.game_status_ = (uint)gameStatus; TssSdk.tss_sdk_setgamestatus(gameStatusInfo); }
public static void setGameStatus(TssSdk.EGAMESTATUS gameStatus) { TssSdk.OutputUnityBuffer outputUnityBuffer = new TssSdk.OutputUnityBuffer(15u); outputUnityBuffer.write(1); TssSdk.SerializeUnity.putLength(outputUnityBuffer, 1u); outputUnityBuffer.write(3); outputUnityBuffer.write(3); TssSdk.SerializeUnity.putLength(outputUnityBuffer, 4u); TssSdk.SerializeUnity.putInteger(outputUnityBuffer, (uint)gameStatus); TssSdk.tss_unity_str(outputUnityBuffer.toByteArray(), outputUnityBuffer.getLength()); }
public static void TssSdkSetGameStatus(TssSdk.EGAMESTATUS gameStatus) { TssSdk.SerializeUnity.setGameStatus(gameStatus); }