public override void OnEvent(TrustedAI ai, TriggerEvent triggerEvent, Player player, object data) { if (triggerEvent == TriggerEvent.ChoiceMade && data is string str) { Room room = ai.Room; List <string> strs = new List <string>(str.Split(':')); if (strs[1] == Name && ai.Self == player) { string choice = strs[2]; Player target = null; foreach (Player p in room.GetAlivePlayers()) { if (p.HasFlag("shangyiTarget")) { target = p; break; } } if (target != null) { if (choice == "hidden_general") { ai.SetKnown(target, "hd"); } else if (choice == "handcards") { ai.ClearKnownCards(target); foreach (int id in target.HandCards) { ai.SetPrivateKnownCards(target, id); } } } } } }