protected void createTextureForChar(Char letter) { int width, height, xOffset, yOffset; uint index; if (letter == ' ') { index = _font.FindGlyphIndex('-'); } else { index = _font.FindGlyphIndex(letter); } byte[] data = _font.GetGlyphBitmap(index, _scale, _scale, out width, out height, out xOffset, out yOffset); Color[] colorData = new Color[width * height]; Texture2D texture = new Texture2D(_graphicsDeviceManager.GraphicsDevice, width, height); if (letter != ' ') { for (int i = 0; i < colorData.Length; i++) { colorData[i] = new Color(data[i], data[i], data[i], data[i]); } } texture.SetData(colorData); _textureForChar[letter] = texture; _offsetForChar[letter] = new Vector2(xOffset, yOffset); }