public static void DeactivateTruckAction(TruckActions _truckAction) { if (!_truckAction.isActive) { return; } _truckAction.isActive = false; }
public static void ActivateTruckAction(TruckActions _truckAction) { if (_truckAction.isActive) { return; } _truckAction.isActive = true; }
public static void DeactivateTruckObject(TruckActions _truckActions) { GameObject truck = _truckActions.gameObject; if (!truck.activeSelf) { return; } _truckActions.gameObject.SetActive(false); }