// Use this for initialization void Awake () { // ADD COMPONENT /* // Buscamos al personaje principal this.NPCs = GameObject.FindGameObjectsWithTag("Enemy"); this.boss = GameObject.FindGameObjectWithTag("Boss"); */ this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>(); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData(); this.load = this.mc.loadData(); // ADD TEXTURES this.LevelUpTexture = Resources.Load<Texture2D>("Misc/levelup"); }
// Use this for initialization void Start () { // Memory Card Save/Load data this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> (); this.save = this.mc.saveData (); this.load = this.mc.loadData (); this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>(); string[] list_trophies = new string[18]; this.trofeos.getTrophys (list_trophies); string str = "lock_"; // MAIN MENU this.backgroundTexture = Resources.Load<Texture2D>("Trofeos/background_trophyv2"); this.PlatinoTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[17]+"platino"); this.EasyTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[9]+"easy"); this.NormalTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[10]+"normal"); this.HardTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[11]+"hard"); this.ExtremeTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[12]+"extreme"); this.WarriorTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[13]+"guerrero"); this.SageTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[14]+"maga"); this.ThiefTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[15]+"ladron"); this.AllTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[16]+"todos"); this.BusterSwordTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[6]+"bustersword"); this.Level5Texture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[2]+"level5"); this.Level10Texture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[3]+"level10"); this.Level20Texture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[4]+"level20"); this.Level50Texture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[5]+"level50"); this.miniGolemTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[0]+"minigolem"); this.EsqueletoTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[7]+"esqueleto"); this.GolemLavaTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[1]+"golemlava"); this.GolemHieloTexture = Resources.Load<Texture2D>("Trofeos/"+list_trophies[8]+"golemhielo"); this.btnExitTexture = Resources.Load<Texture2D>("MainMenu/exit"); this.hoverBtnExitTexture = Resources.Load<Texture2D>("MainMenu/hover_exit"); this.hoverSound = GameObject.FindGameObjectWithTag("music_engine"); }
// Use this for initialization void Start () { seeker = GetComponent<Seeker>(); player = GameObject.FindGameObjectWithTag("Player"); player_transform = player.transform; anim = GetComponent<Animator>(); difficulty = PlayerPrefs.GetString ("Difficult"); npcAttributes.setDificulty (difficulty); //this.NPCbar = GameObject.FindGameObjectWithTag("NPCHealth"); this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>(); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); controller = GetComponent<CharacterController>(); }
// Use this for initialization void Start () { seeker = GetComponent<Seeker>(); player = GameObject.FindGameObjectWithTag("Player"); player_transform = player.transform; anim = GetComponent<Animator>(); difficulty = PlayerPrefs.GetString ("Difficult"); npcAttributes.setDificulty (difficulty); this.health_sphere = Resources.Load<GameObject> ("Prefabs/Effects/life_sphere"); this.mana_sphere = Resources.Load<GameObject> ("Prefabs/Effects/mana_sphere"); this.trofeos = GameObject.FindGameObjectWithTag("Trofeos").GetComponent<TrophyEngine>(); this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> (); controller = GetComponent<CharacterController>(); }