void StartTrophy() { #if UNITY_PS4 // Note that you only need to do this on one platform, for example either call RegisterCommsID in the Vita app so that it can // share the PS4 service or call RegisterServiceLabel on the PS4 app so that it can share the PS Vita service. For this // example we will setup the service label if building on PS4 to share the service that was created for the PS Vita. // For PS4 we register the service label for the trophy service that matches // the np Comms ID of the PS Vita version of the application. ErrorHandler(Main.RegisterServiceLabel(NpServiceType.Trophy, 0)); #endif Trophies.RegisterTrophyPack(); }
public static void TrophiesRegister() { Trophies.RegisterTrophyPackRequest request = new Trophies.RegisterTrophyPackRequest(); request.UserId = loggedInUser.userId; Trophies.RegisterTrophyPack(request, new Core.EmptyResponse()); }