Exemple #1
0
        public void CheckHealthView(SmartEntity entity)
        {
            HealthComponent       healthComp       = entity.HealthComp;
            ShieldBorderComponent shieldBorderComp = entity.ShieldBorderComp;

            if (shieldBorderComp != null)
            {
                SmartEntity             smartEntity        = (SmartEntity)shieldBorderComp.ShieldGeneratorEntity;
                GameObjectViewComponent gameObjectViewComp = smartEntity.GameObjectViewComp;
                bool showAtFullHealth = this.ShowHealthView(entity, healthComp, gameObjectViewComp, false, true, false, false);
                this.ShowHealthView(smartEntity, smartEntity.HealthComp, gameObjectViewComp, true, false, showAtFullHealth, true);
                return;
            }
            ShieldGeneratorComponent shieldGeneratorComp = entity.ShieldGeneratorComp;

            if (shieldGeneratorComp != null)
            {
                SmartEntity             smartEntity2       = (SmartEntity)shieldGeneratorComp.ShieldBorderEntity;
                GameObjectViewComponent gameObjectViewComp = entity.GameObjectViewComp;
                bool showAtFullHealth2 = this.ShowHealthView(entity, healthComp, gameObjectViewComp, true, false, false, true);
                this.ShowHealthView(smartEntity2, smartEntity2.HealthComp, gameObjectViewComp, false, true, showAtFullHealth2, false);
                return;
            }
            TroopShieldHealthComponent troopShieldHealthComp = entity.TroopShieldHealthComp;
            bool hasSecondary      = false;
            bool showAtFullHealth3 = false;

            if (troopShieldHealthComp != null)
            {
                showAtFullHealth3 = this.ShowHealthView(entity, troopShieldHealthComp, entity.GameObjectViewComp, true, true, true, false);
                hasSecondary      = true;
            }
            this.ShowHealthView(entity, healthComp, entity.GameObjectViewComp, true, hasSecondary, showAtFullHealth3, true);
        }
Exemple #2
0
        private void AddShieldRegenerationWarBuff(SmartEntity entity, WarBuffVO warBuffVO)
        {
            StaticDataController       staticDataController  = Service.StaticDataController;
            BuildingComponent          buildingComp          = entity.BuildingComp;
            ShieldGeneratorComponent   shieldGeneratorComp   = entity.ShieldGeneratorComp;
            TroopComponent             troopComp             = entity.TroopComp;
            TroopShieldHealthComponent troopShieldHealthComp = entity.TroopShieldHealthComp;
            BuffTypeVO buffType;

            if (buildingComp != null && shieldGeneratorComp != null)
            {
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.BuildingBuffUid);
            }
            else
            {
                if (troopComp == null || troopShieldHealthComp == null)
                {
                    return;
                }
                buffType = staticDataController.Get <BuffTypeVO>(warBuffVO.TroopBuffUid);
            }
            this.TryAddBuffStack(entity, buffType, ArmorType.Shield, BuffVisualPriority.SquadWars, entity);
            entity.BuffComp.SetBuildingLoadedEvent(EventId.ShieldStarted, new VisualReadyDelegate(this.BuildingShieldStarted));
        }
Exemple #3
0
 public override object Remove(Type compCls)
 {
     if (compCls == typeof(AreaTriggerComponent))
     {
         this.AreaTriggerComp = null;
     }
     else if (compCls == typeof(ArmoryComponent))
     {
         this.ArmoryComp = null;
     }
     else if (compCls == typeof(AssetComponent))
     {
         this.AssetComp = null;
     }
     else if (compCls == typeof(AttackerComponent))
     {
         this.AttackerComp = null;
     }
     else if (compCls == typeof(BarracksComponent))
     {
         this.BarracksComp = null;
     }
     else if (compCls == typeof(BoardItemComponent))
     {
         this.BoardItemComp = null;
     }
     else if (compCls == typeof(BuildingAnimationComponent))
     {
         this.BuildingAnimationComp = null;
     }
     else if (compCls == typeof(BuildingComponent))
     {
         this.BuildingComp = null;
     }
     else if (compCls == typeof(CantinaComponent))
     {
         this.CantinaComp = null;
     }
     else if (compCls == typeof(ChampionComponent))
     {
         this.ChampionComp = null;
     }
     else if (compCls == typeof(CivilianComponent))
     {
         this.CivilianComp = null;
     }
     else if (compCls == typeof(ClearableComponent))
     {
         this.ClearableComp = null;
     }
     else if (compCls == typeof(DamageableComponent))
     {
         this.DamageableComp = null;
     }
     else if (compCls == typeof(DefenderComponent))
     {
         this.DefenderComp = null;
     }
     else if (compCls == typeof(DefenseLabComponent))
     {
         this.DefenseLabComp = null;
     }
     else if (compCls == typeof(DroidComponent))
     {
         this.DroidComp = null;
     }
     else if (compCls == typeof(DroidHutComponent))
     {
         this.DroidHutComp = null;
     }
     else if (compCls == typeof(SquadBuildingComponent))
     {
         this.SquadBuildingComp = null;
     }
     else if (compCls == typeof(NavigationCenterComponent))
     {
         this.NavigationCenterComp = null;
     }
     else if (compCls == typeof(FactoryComponent))
     {
         this.FactoryComp = null;
     }
     else if (compCls == typeof(FleetCommandComponent))
     {
         this.FleetCommandComp = null;
     }
     else if (compCls == typeof(FollowerComponent))
     {
         this.FollowerComp = null;
     }
     else if (compCls == typeof(GameObjectViewComponent))
     {
         this.GameObjectViewComp = null;
     }
     else if (compCls == typeof(GeneratorComponent))
     {
         this.GeneratorComp = null;
     }
     else if (compCls == typeof(GeneratorViewComponent))
     {
         this.GeneratorViewComp = null;
     }
     else if (compCls == typeof(HealerComponent))
     {
         this.HealerComp = null;
     }
     else if (compCls == typeof(HealthComponent))
     {
         this.HealthComp = null;
     }
     else if (compCls == typeof(TroopShieldComponent))
     {
         this.TroopShieldComp = null;
     }
     else if (compCls == typeof(TroopShieldViewComponent))
     {
         this.TroopShieldViewComp = null;
     }
     else if (compCls == typeof(TroopShieldHealthComponent))
     {
         this.TroopShieldHealthComp = null;
     }
     else if (compCls == typeof(HealthViewComponent))
     {
         this.HealthViewComp = null;
     }
     else if (compCls == typeof(HQComponent))
     {
         this.HQComp = null;
     }
     else if (compCls == typeof(KillerComponent))
     {
         this.KillerComp = null;
     }
     else if (compCls == typeof(LootComponent))
     {
         this.LootComp = null;
     }
     else if (compCls == typeof(MeterShaderComponent))
     {
         this.MeterShaderComp = null;
     }
     else if (compCls == typeof(OffenseLabComponent))
     {
         this.OffenseLabComp = null;
     }
     else if (compCls == typeof(PathingComponent))
     {
         this.PathingComp = null;
     }
     else if (compCls == typeof(SecondaryTargetsComponent))
     {
         this.SecondaryTargetsComp = null;
     }
     else if (compCls == typeof(ShieldBorderComponent))
     {
         this.ShieldBorderComp = null;
     }
     else if (compCls == typeof(ShieldGeneratorComponent))
     {
         this.ShieldGeneratorComp = null;
     }
     else if (compCls == typeof(SizeComponent))
     {
         this.SizeComp = null;
     }
     else if (compCls == typeof(ShooterComponent))
     {
         this.ShooterComp = null;
     }
     else if (compCls == typeof(StarportComponent))
     {
         this.StarportComp = null;
     }
     else if (compCls == typeof(StateComponent))
     {
         this.StateComp = null;
     }
     else if (compCls == typeof(StorageComponent))
     {
         this.StorageComp = null;
     }
     else if (compCls == typeof(SupportComponent))
     {
         this.SupportComp = null;
     }
     else if (compCls == typeof(SupportViewComponent))
     {
         this.SupportViewComp = null;
     }
     else if (compCls == typeof(TacticalCommandComponent))
     {
         this.TacticalCommandComp = null;
     }
     else if (compCls == typeof(ChampionPlatformComponent))
     {
         this.ChampionPlatformComp = null;
     }
     else if (compCls == typeof(TeamComponent))
     {
         this.TeamComp = null;
     }
     else if (compCls == typeof(TrackingComponent))
     {
         this.TrackingComp = null;
     }
     else if (compCls == typeof(TrackingGameObjectViewComponent))
     {
         this.TrackingGameObjectViewComp = null;
     }
     else if (compCls == typeof(TransformComponent))
     {
         this.TransformComp = null;
     }
     else if (compCls == typeof(TransportComponent))
     {
         this.TransportComp = null;
     }
     else if (compCls == typeof(TroopComponent))
     {
         this.TroopComp = null;
     }
     else if (compCls == typeof(TurretBuildingComponent))
     {
         this.TurretBuildingComp = null;
     }
     else if (compCls == typeof(TurretShooterComponent))
     {
         this.TurretShooterComp = null;
     }
     else if (compCls == typeof(WalkerComponent))
     {
         this.WalkerComp = null;
     }
     else if (compCls == typeof(WallComponent))
     {
         this.WallComp = null;
     }
     else if (compCls == typeof(BuffComponent))
     {
         this.BuffComp = null;
     }
     else if (compCls == typeof(TrapComponent))
     {
         this.TrapComp = null;
     }
     else if (compCls == typeof(TrapViewComponent))
     {
         this.TrapViewComp = null;
     }
     else if (compCls == typeof(HousingComponent))
     {
         this.HousingComp = null;
     }
     else if (compCls == typeof(SpawnComponent))
     {
         this.SpawnComp = null;
     }
     return(base.Remove(compCls));
 }
Exemple #4
0
        protected override Entity AddComponentAndDispatchAddEvent(ComponentBase comp, Type compCls)
        {
            bool flag = false;

            if (comp is AreaTriggerComponent)
            {
                this.AreaTriggerComp = (AreaTriggerComponent)comp;
                flag = true;
            }
            if (comp is ArmoryComponent)
            {
                this.ArmoryComp = (ArmoryComponent)comp;
                flag            = true;
            }
            if (comp is AssetComponent)
            {
                this.AssetComp = (AssetComponent)comp;
                flag           = true;
            }
            if (comp is AttackerComponent)
            {
                this.AttackerComp = (AttackerComponent)comp;
                flag = true;
            }
            if (comp is BarracksComponent)
            {
                this.BarracksComp = (BarracksComponent)comp;
                flag = true;
            }
            if (comp is BoardItemComponent)
            {
                this.BoardItemComp = (BoardItemComponent)comp;
                flag = true;
            }
            if (comp is BuildingAnimationComponent)
            {
                this.BuildingAnimationComp = (BuildingAnimationComponent)comp;
                flag = true;
            }
            if (comp is BuildingComponent)
            {
                this.BuildingComp = (BuildingComponent)comp;
                flag = true;
            }
            if (comp is ChampionComponent)
            {
                this.ChampionComp = (ChampionComponent)comp;
                flag = true;
            }
            if (comp is CivilianComponent)
            {
                this.CivilianComp = (CivilianComponent)comp;
                flag = true;
            }
            if (comp is ClearableComponent)
            {
                this.ClearableComp = (ClearableComponent)comp;
                flag = true;
            }
            if (comp is DamageableComponent)
            {
                this.DamageableComp = (DamageableComponent)comp;
                flag = true;
            }
            if (comp is DefenderComponent)
            {
                this.DefenderComp = (DefenderComponent)comp;
                flag = true;
            }
            if (comp is DefenseLabComponent)
            {
                this.DefenseLabComp = (DefenseLabComponent)comp;
                flag = true;
            }
            if (comp is DroidComponent)
            {
                this.DroidComp = (DroidComponent)comp;
                flag           = true;
            }
            if (comp is DroidHutComponent)
            {
                this.DroidHutComp = (DroidHutComponent)comp;
                flag = true;
            }
            if (comp is SquadBuildingComponent)
            {
                this.SquadBuildingComp = (SquadBuildingComponent)comp;
                flag = true;
            }
            if (comp is NavigationCenterComponent)
            {
                this.NavigationCenterComp = (NavigationCenterComponent)comp;
                flag = true;
            }
            if (comp is FactoryComponent)
            {
                this.FactoryComp = (FactoryComponent)comp;
                flag             = true;
            }
            if (comp is CantinaComponent)
            {
                this.CantinaComp = (CantinaComponent)comp;
                flag             = true;
            }
            if (comp is FleetCommandComponent)
            {
                this.FleetCommandComp = (FleetCommandComponent)comp;
                flag = true;
            }
            if (comp is FollowerComponent)
            {
                this.FollowerComp = (FollowerComponent)comp;
                flag = true;
            }
            if (comp is GameObjectViewComponent)
            {
                this.GameObjectViewComp = (GameObjectViewComponent)comp;
                flag = true;
            }
            if (comp is GeneratorComponent)
            {
                this.GeneratorComp = (GeneratorComponent)comp;
                flag = true;
            }
            if (comp is GeneratorViewComponent)
            {
                this.GeneratorViewComp = (GeneratorViewComponent)comp;
                flag = true;
            }
            if (comp is HealerComponent)
            {
                this.HealerComp = (HealerComponent)comp;
                flag            = true;
            }
            if (comp is TroopShieldComponent)
            {
                this.TroopShieldComp = (TroopShieldComponent)comp;
                flag = true;
            }
            if (comp is TroopShieldViewComponent)
            {
                this.TroopShieldViewComp = (TroopShieldViewComponent)comp;
                flag = true;
            }
            if (comp is TroopShieldHealthComponent)
            {
                this.TroopShieldHealthComp = (TroopShieldHealthComponent)comp;
                flag = true;
            }
            if (comp is HealthComponent)
            {
                this.HealthComp = (HealthComponent)comp;
                flag            = true;
            }
            if (comp is HealthViewComponent)
            {
                this.HealthViewComp = (HealthViewComponent)comp;
                flag = true;
            }
            if (comp is HQComponent)
            {
                this.HQComp = (HQComponent)comp;
                flag        = true;
            }
            if (comp is KillerComponent)
            {
                this.KillerComp = (KillerComponent)comp;
                flag            = true;
            }
            if (comp is LootComponent)
            {
                this.LootComp = (LootComponent)comp;
                flag          = true;
            }
            if (comp is MeterShaderComponent)
            {
                this.MeterShaderComp = (MeterShaderComponent)comp;
                flag = true;
            }
            if (comp is OffenseLabComponent)
            {
                this.OffenseLabComp = (OffenseLabComponent)comp;
                flag = true;
            }
            if (comp is PathingComponent)
            {
                this.PathingComp = (PathingComponent)comp;
                flag             = true;
            }
            if (comp is SecondaryTargetsComponent)
            {
                this.SecondaryTargetsComp = (SecondaryTargetsComponent)comp;
                flag = true;
            }
            if (comp is ShieldBorderComponent)
            {
                this.ShieldBorderComp = (ShieldBorderComponent)comp;
                flag = true;
            }
            if (comp is ShieldGeneratorComponent)
            {
                this.ShieldGeneratorComp = (ShieldGeneratorComponent)comp;
                flag = true;
            }
            if (comp is SizeComponent)
            {
                this.SizeComp = (SizeComponent)comp;
                flag          = true;
            }
            if (comp is ShooterComponent)
            {
                this.ShooterComp = (ShooterComponent)comp;
                flag             = true;
            }
            if (comp is StarportComponent)
            {
                this.StarportComp = (StarportComponent)comp;
                flag = true;
            }
            if (comp is StateComponent)
            {
                this.StateComp = (StateComponent)comp;
                flag           = true;
            }
            if (comp is StorageComponent)
            {
                this.StorageComp = (StorageComponent)comp;
                flag             = true;
            }
            if (comp is SupportComponent)
            {
                this.SupportComp = (SupportComponent)comp;
                flag             = true;
            }
            if (comp is SupportViewComponent)
            {
                this.SupportViewComp = (SupportViewComponent)comp;
                flag = true;
            }
            if (comp is TacticalCommandComponent)
            {
                this.TacticalCommandComp = (TacticalCommandComponent)comp;
                flag = true;
            }
            if (comp is ChampionPlatformComponent)
            {
                this.ChampionPlatformComp = (ChampionPlatformComponent)comp;
                flag = true;
            }
            if (comp is TeamComponent)
            {
                this.TeamComp = (TeamComponent)comp;
                flag          = true;
            }
            if (comp is TrackingComponent)
            {
                this.TrackingComp = (TrackingComponent)comp;
                flag = true;
            }
            if (comp is TrackingGameObjectViewComponent)
            {
                this.TrackingGameObjectViewComp = (TrackingGameObjectViewComponent)comp;
                flag = true;
            }
            if (comp is TransformComponent)
            {
                this.TransformComp = (TransformComponent)comp;
                flag = true;
            }
            if (comp is TransportComponent)
            {
                this.TransportComp = (TransportComponent)comp;
                flag = true;
            }
            if (comp is TroopComponent)
            {
                this.TroopComp = (TroopComponent)comp;
                flag           = true;
            }
            if (comp is TurretBuildingComponent)
            {
                this.TurretBuildingComp = (TurretBuildingComponent)comp;
                flag = true;
            }
            if (comp is TurretShooterComponent)
            {
                this.TurretShooterComp = (TurretShooterComponent)comp;
                flag = true;
            }
            if (comp is WalkerComponent)
            {
                this.WalkerComp = (WalkerComponent)comp;
                flag            = true;
            }
            if (comp is WallComponent)
            {
                this.WallComp = (WallComponent)comp;
                flag          = true;
            }
            if (comp is BuffComponent)
            {
                this.BuffComp = (BuffComponent)comp;
                flag          = true;
            }
            if (comp is TrapComponent)
            {
                this.TrapComp = (TrapComponent)comp;
                flag          = true;
            }
            if (comp is TrapViewComponent)
            {
                this.TrapViewComp = (TrapViewComponent)comp;
                flag = true;
            }
            if (comp is HousingComponent)
            {
                this.HousingComp = (HousingComponent)comp;
                flag             = true;
            }
            if (comp is ScoutTowerComponent)
            {
                this.ScoutTowerComp = (ScoutTowerComponent)comp;
                flag = true;
            }
            if (comp is SpawnComponent)
            {
                this.SpawnComp = (SpawnComponent)comp;
                flag           = true;
            }
            if (!flag && compCls != null)
            {
                Service.Logger.Error("Invalid component add: " + compCls.Name);
            }
            return(base.AddComponentAndDispatchAddEvent(comp, compCls));
        }
        public SmartEntity CreateTroopEntity(TroopTypeVO troopType, TeamType teamType, IntPosition boardPosition, Entity spawnBuilding, TroopSpawnMode spawnMode, bool isShooter, bool requestAsset)
        {
            SmartEntity   smartEntity = this.CreateWalkerBaseEntity(boardPosition, troopType.SizeX, troopType.SizeY);
            TeamComponent component   = new TeamComponent(teamType);

            smartEntity.Add(component);
            if (teamType == TeamType.Defender)
            {
                DefenderComponent component2;
                if (spawnMode == TroopSpawnMode.LeashedToBuilding)
                {
                    DamageableComponent damageableComponent = spawnBuilding.Get <DamageableComponent>();
                    component2 = new DefenderComponent(boardPosition.x, boardPosition.z, damageableComponent, true, damageableComponent.GetLastSpawnIndex());
                }
                else
                {
                    component2 = new DefenderComponent(boardPosition.x, boardPosition.z, null, spawnMode == TroopSpawnMode.LeashedToSpawnPoint, 0);
                }
                smartEntity.Add(component2);
            }
            else
            {
                smartEntity.Add(new AttackerComponent());
            }
            TroopComponent troopComponent = new TroopComponent(troopType);

            smartEntity.Add(troopComponent);
            smartEntity.Add(new BuffComponent());
            smartEntity.Add(new HealthViewComponent());
            if (isShooter)
            {
                ShooterComponent component3 = new ShooterComponent(troopType);
                smartEntity.Add(component3);
            }
            Service.Get <EventManager>().SendEvent(EventId.TroopCreated, smartEntity);
            if (isShooter)
            {
                smartEntity.ShooterComp.TargetingDelayed = (teamType == TeamType.Attacker);
                HealthType healthType = troopType.IsHealer ? HealthType.Healing : HealthType.Damaging;
                smartEntity.ShooterComp.AttackFSM = new AttackFSM(Service.Get <BattleController>(), smartEntity, smartEntity.StateComp, smartEntity.ShooterComp, smartEntity.TransformComp, healthType);
                if (troopType.IsHealer)
                {
                    smartEntity.Add(new PathingComponent());
                    smartEntity.Add(new HealerComponent());
                }
                else
                {
                    smartEntity.Add(new KillerComponent());
                }
                SecondaryTargetsComponent component4 = new SecondaryTargetsComponent();
                smartEntity.Add(component4);
            }
            HealthComponent component5 = new HealthComponent(troopType.Health, troopComponent.TroopType.ArmorType);

            smartEntity.Add(component5);
            if (troopType.ShieldHealth > 0)
            {
                TroopShieldHealthComponent component6 = new TroopShieldHealthComponent(troopType.ShieldHealth, ArmorType.Shield);
                smartEntity.Add(component6);
            }
            if (requestAsset)
            {
                Service.Get <EntityViewManager>().LoadEntityAsset(smartEntity);
            }
            return(smartEntity);
        }