Exemple #1
0
    //Calculate archer damage function

    //Tank ability
    public IEnumerator TankAbility()
    {
        var tankScript = tank.GetComponent <TroopScript>();

        tankScript.tileScript.PlaySmokeParticles();
        enemyTroopScript.tileScript.PlaySmokeParticles();

        yield return(new WaitForSeconds(1f));

        //Store the enemy tank and the target troop positions
        Vector3 TankPos   = new Vector3(tank.transform.position.x, enemySelectedTroop.transform.position.y, tank.transform.position.z);
        Vector3 TargetPos = new Vector3(enemySelectedTroop.transform.position.x, tank.transform.position.y, enemySelectedTroop.transform.position.z);

        //Swap the positions of the tank and the target troop
        tank.transform.position = TargetPos;
        enemySelectedTroop.transform.position = TankPos;
        tankScript.ReCallStartPos();
        enemyTroopScript.ReCallStartPos();

        //Set tank as new target troop and get its script
        enemySelectedTroop = tank.gameObject;
        enemyTroopScript   = enemySelectedTroop.GetComponent <TroopScript>();

        //Calculate damage and chance phase
        CalculateDamage();
        awaitingInput = false;
        //gameManager.ChangePhase();
    }