Exemple #1
0
    private void HandlePlayerAttack()
    {
        if (GameManager.Instance.CurrentState != GameStates.BATTLING)
        {
            return;
        }

        currentAttackCharge += attackSpeed * PLAYER_CONTROL_SPEED_MULT;
        energySlider.value   = currentAttackCharge / AttackTime;
        if (energySlider.value >= 1.0f)
        {
            if (target != null && target.isAlive && isAlive)
            {
                animator.SetTrigger("Attack");
                target.Damage(attackDamage);
                audioSource.clip = attackSound;
                audioSource.Play();
                currentAttackCharge = 0.0f;
                energySlider.value  = currentAttackCharge / AttackTime;
            }
        }
    }
Exemple #2
0
 private void OnParticleCollision(GameObject other)
 {
     if (other.CompareTag("Troop"))
     {
         if (other.name.Contains("ContainerTroop") && !other.name.Contains("InsideContainerTroop"))
         {
             if (!(other.gameObject.GetComponent <ContainerTroop>().containerBroken))
             {
                 Troop enemy = other.GetComponent <Troop>();
                 enemy.Damage(0.07f);
             }
         }
         else
         {
             Troop enemy = other.GetComponent <Troop>();
             enemy.Damage(0.07f);
         }
     }
 }