public void GetAgentPerception() { TrivialVacuumEnvironment environment = new TrivialVacuumEnvironment(); environment.SetStatus(VacuumLocation.A, VacuumStatus.Clean); var agent = new RandomVacuumAgent(); agent.Location = VacuumLocation.A; var result = environment.GetPerception(agent); Assert.AreEqual(VacuumLocation.A, result.Location); Assert.AreEqual(VacuumStatus.Clean, result.Status); }
public void ExecuteLeftAction() { TrivialVacuumEnvironment environment = new TrivialVacuumEnvironment(); environment.SetStatus(VacuumLocation.A, VacuumStatus.Clean); var agent = new RandomVacuumAgent(); agent.Location = VacuumLocation.B; environment.ExecuteAction(agent, VacuumAction.Left); Assert.AreEqual(VacuumLocation.A, agent.Location); Assert.AreEqual(-1, agent.Performance); Assert.AreEqual(VacuumStatus.Clean, environment.GetStatus(VacuumLocation.A)); }
public void ExecuteSuckActionOnDirtyStatus() { TrivialVacuumEnvironment environment = new TrivialVacuumEnvironment(); environment.SetStatus(VacuumLocation.A, VacuumStatus.Dirty); var agent = new RandomVacuumAgent(); agent.Location = VacuumLocation.A; environment.ExecuteAction(agent, VacuumAction.Suck); Assert.AreEqual(VacuumLocation.A, agent.Location); Assert.AreEqual(10, agent.Performance); Assert.AreEqual(VacuumStatus.Clean, environment.GetStatus(VacuumLocation.A)); }