//the input has changed - if this mean's we have triggerd then pass this through the event handler protected virtual void InputChangedEventHandler(InputPin pin) { if (TriggeredEventHandler != null && IsTriggered()) { Log.LogMessage(pin.Name + " triggered on " + TriggerState); TriggeredEventHandler.Invoke(); } }
protected void InvokeTriggeredEventHandler() { TriggeredEventHandler.Invoke(); }