protected override void Unapply() { if (_activated) { _activatedAbilities.RemoveModifier(_activatedAbilitiesModifier); } if (_simple) { _simpleAbilties.RemoveModifier(_simpleAbilitiesModifier); } if (_triggered) { _triggeredAbilities.RemoveModifier(_triggeredAbilitiesModifier); } }
protected override void Unapply() { _abilities.RemoveModifier(_modifier); }