void LateUpdate() { if (inputButton == InputManager.Button.UNASSIGNED) { return; } bool value = false; if (inputEdge == InputEdge.OnPress) { value = InputManager.GetButtonDown(inputButton, player); } else if (inputEdge == InputEdge.OnRelease) { value = InputManager.GetButtonUp(inputButton, player); } if (value && output != null) { output.Trigger(); } }
void LateUpdate() { if (input == "") { return; } bool value = false; if (inputEdge == InputEdge.OnPress) { value = Input.GetButtonDown(input); } else if (inputEdge == InputEdge.OnRelease) { value = Input.GetButtonUp(input); } if (value && output != null) { output.Trigger(); } }