void Start() { // get the reference game objects refTriggerTouchTheGround = (TriggerTouchTheGround)triggerTouchTheGround.GetComponent("TriggerTouchTheGround"); isGameOverStateReached = false; }
void Start() { // get the reference game objects refTriggerTouchTheGround = (TriggerTouchTheGround)triggerTouchTheGround.GetComponent("TriggerTouchTheGround"); isGameOverStateReached = false; }