Exemple #1
0
 void Start()
 {
     // get the reference game objects
     refTriggerTouchTheGround = (TriggerTouchTheGround)triggerTouchTheGround.GetComponent("TriggerTouchTheGround");
     isGameOverStateReached   = false;
 }
Exemple #2
0
 void Start()
 {
     // get the reference game objects
     refTriggerTouchTheGround = (TriggerTouchTheGround)triggerTouchTheGround.GetComponent("TriggerTouchTheGround");
     isGameOverStateReached = false;
 }