private void OnTriggerStay2D(Collider2D collider) { TriggerStay2D?.Invoke(gameObject, collider); }
private void OnTriggerStay2D(Collider2D other) => TriggerStay2D?.Invoke(other);
private void OnTriggerStay2D(Collider2D collision) { TriggerStay2D?.Invoke(collision); }