public TriggerSignal(TriggerSignalType type) { this.type = type; this.memo = null; this.thing = null; this.dinfo = default(DamageInfo); this.condition = PawnLostCondition.Undefined; this.faction = null; }
public TriggerSignal(TriggerSignalType type) { this.type = type; memo = null; thing = null; dinfo = default(DamageInfo); condition = PawnLostCondition.Undefined; faction = null; previousRelationKind = null; }
public Trigger_ChanceOnSignal(TriggerSignalType signalType, float chance) { this.signalType = signalType; this.chance = chance; }