public GameData(SetupRouter sr) { PlayerTeam = new List <PlayerLunen>(); //Debug.Log("Found " + sr.battleSetup.PlayerLunenTeam.Count + " Lunen!"); foreach (GameObject monster in sr.battleSetup.PlayerLunenTeam) { PlayerTeam.Add(GeneratePlayerLunen(monster.GetComponent <Monster>(), sr)); } StorageLunen = sr.storageSystem.StoredLunen; InventoryItems = new List <InventoryItem>(); //Debug.Log("Found " + sr.inventory.listOfItems.Count + " Item" + (sr.inventory.listOfItems.Count == 1 ? "" : "s") + "!"); for (int i = 0; i < sr.inventory.listOfItems.Count; i++) { Inventory.InventoryEntry currentItem = sr.inventory.listOfItems[i]; InventoryItem a = new InventoryItem(); a.itemIndex = sr.database.ItemToIndex(currentItem.item); a.itemAmount = currentItem.amount; InventoryItems.Add(a); } SaveTriggers = new List <TriggerSet>(); for (int i = 0; i < sr.database.GlobalStoryTriggerList.Count; i++) { TriggerSet set = new TriggerSet(); set.setName = sr.database.GlobalStoryTriggerList[i].name; foreach (TriggerPart part in sr.database.GlobalStoryTriggerList[i].triggerParts) { TriggerSave save = new TriggerSave(); save.triggerTITLE = part.title; save.triggerType = part.type; save.triggerBool = part.triggerBool; save.triggerInt = part.triggerInt; save.triggerFloat = part.triggerFloat; save.triggerDouble = part.triggerDouble; save.triggerString = part.triggerString; set.triggerParts.Add(save); } SaveTriggers.Add(set); } GuidList = sr.battleSetup.GuidList; positionX = sr.playerLogic.transform.position.x; positionY = sr.playerLogic.transform.position.y; currentScene = sr.battleSetup.lastOverworld; facingDirection = (int)sr.playerLogic.move.lookDirection; gold = sr.inventory.gold; respawnX = sr.battleSetup.respawnLocation.x; respawnY = sr.battleSetup.respawnLocation.y; respawnScene = sr.battleSetup.respawnScene; respawnDirection = (int)sr.battleSetup.respawnDirection; }
public void SaveTriggers() { try { Modding.Logger.Log("[HKTimer] Saving triggers"); File.WriteAllText( Application.persistentDataPath + "/hktimer_triggers.json", JsonConvert.SerializeObject( new TriggerSaveFile() { pb_ticks = this.pb.Ticks, start = this.start == null ? null : TriggerSave.FromTrigger(this.start), end = this.end == null ? null : TriggerSave.FromTrigger(this.end), other = this.triggers?.ConvertAll( x => x == null ? null : TriggerSave.FromTrigger(x) ) ?? new List <TriggerSave>(), }, Formatting.Indented ) ); } catch (Exception e) { Modding.Logger.LogError(e); } }
public void setTriggerSave(TriggerSave ts) { lastTriggerSave = ts; }