private void Awake() { ShouldFadeInTitleTrack = true; TitleScreenMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Music/titleScreenMusicV1"); LevelChangerAnimator = GameObject.Find("LevelChanger").GetComponent <Animator>(); BlackFade = GameObject.Find("BlackFade"); PostFirstPuzzleMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Music/firstPuzzleMusicBaseLayer"); PostBathroomMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Music/secondPuzzleMusicBase"); TriggerLayerChangeScript = gameObject.GetComponent <TriggerLayerChange>(); }
public void TransitionsForCemeteryLevelFromIntroCutscene() { //LoadCemeteryLevelFromIntroCutscene(); PlayUISounds.UISelectionGhostVoiceSound.start(); Part1Text = GameObject.Find("Part1 Text"); TriggerLayerChangeScript = Part1Text.GetComponent <TriggerLayerChange>(); BlackFade.SetActive(true); LevelChangerAnimator.Play("FadeOut", 0, 0.25f); if (!TriggerLayerChangeScript.ShouldTransitionToBassoonPart) { TriggerLayerChangeScript.ShouldTransitionToBassoonPart = true; } }