void FixedUpdate() { if (trigger.isActive() && (transform.position.y < originalY)) { moveY(transform.position.y + speed); } if (!trigger.isActive() && (transform.position.y > (originalY - height))) { moveY(transform.position.y - speed); } }
void Update() { if (!active && trigger.isActive()) { active = true; InvokeRepeating("dropObject", 0f, interval); } if (active && !trigger.isActive()) { active = false; CancelInvoke(); } }
void FixedUpdate() { if (trigger.isActive()) { // // Move right and left // float moveHorizontal = target.transform.position.x > transform.position.x ? 1f : -1f; rb.AddForce(new Vector2(moveHorizontal * speed, 0f), ForceMode2D.Impulse); rb.AddForce(-new Vector2(rb.velocity.x, 0) * slow); // // Jump // float moveVertical = !isPlateformAhead(moveHorizontal) ? 1f : 0f; if (rb.velocity.y == 0f) // If the character is on the ground { rb.AddForce(new Vector2(0f, moveVertical) * jump, ForceMode2D.Impulse); } } }