Exemple #1
0
    public void AnimateDestruct()
    {
        if (startedAnimate)
        {
            return;
        }
        else
        {
            //print("Have not yet started " + transform.position);
            startedAnimate = true;
        }

        if (startTime + 0.01f > Time.time)
        {
            //print("Have not yet lived a long and fruitful life");
            return;
        }
        if (!sp)
        {
            sp = gameObject.GetComponent <SpriteRenderer>();
        }
        SpriteRenderer effect = Instantiate(ItemConsumeEffect, transform.position, transform.rotation).GetComponentInChildren <SpriteRenderer>();
        TriggerDestroy dest   = effect.GetComponentInParent <TriggerDestroy>();

        dest.sank = sank;
        effect.transform.localScale = transform.localScale;
        effect.sprite = sp.sprite;
        effect.color  = sp.color;
        if (gameObject)
        {
            gameObject.SetActive(false);
        }
    }
Exemple #2
0
    void MakeNew(SpriteRenderer sp, bool sank)
    {
        print("madenew");
        //APPEARS TO BE SCALED INCORRECTLY
        Transform      spTrans = sp.transform;
        SpriteRenderer effect  = Instantiate(itemAfterEffectPrefab, spTrans.position, spTrans.rotation).GetComponentInChildren <SpriteRenderer>();
        TriggerDestroy dest    = effect.GetComponentInParent <TriggerDestroy>();

        dest.sank = sank;
        effect.transform.localScale = spTrans.localScale;
        effect.sprite = sp.sprite;
        effect.color  = sp.color;
        StartCoroutine(addToInactivesAfterDelay(dest.transform.parent.gameObject));
    }