Exemple #1
0
        private void ICutScene(TriggerCutScene scene)
        {
            Scene.TriggerCutScene.SpaceTut.SetActive(false);
            Scene.TriggerCutScene.LightsFlight.SetActive(false);
            Scene.TriggerCutScene.pmTrigger.SendEvent("toSkipOpening");
            //Scene.TriggerCutScene.skipOpening = true;
            scene.planeController.setPlanePosition();

            if (Scene.TriggerCutScene && Scene.TriggerCutScene.planeController)
            {
                Scene.TriggerCutScene.planeController.enabled = false;
            }
            var transform = PlaneCrashLocations.finalPositions[PlaneCrashLocations.crashSite].transform;

            scene.planeController.transform.position = transform.position;
            scene.planeController.transform.rotation = transform.rotation;
            var gameObjectArray = scene.enableAfterCrash;

            foreach (var gameObject in gameObjectArray)
            {
                if (gameObject)
                {
                    gameObject.SetActive(true);
                }
            }
            Scene.PlaneGreebles.transform.position = scene.planeController.transform.position;
            Scene.PlaneGreebles.transform.rotation = scene.planeController.transform.rotation;
            Scene.PlaneGreebles.SetActive(true);

            UnityEngine.Object.Destroy(scene);
        }
Exemple #2
0
 private void Awake()
 {
     Scene.ActiveMB           = this;
     Scene.GameStats          = this._gameStats;
     Scene.SceneTracker       = this._sceneTracker;
     Scene.MutantControler    = this._mutantControler;
     Scene.MutantSpawnManager = this._mutantSpawnManager;
     Scene.Yacht            = this._yacht;
     Scene.PlaneCrash       = this._plane;
     Scene.PlaneCrashAnimGO = this._planeCrashAnimGO;
     Scene.TriggerCutScene  = this._triggerCutScene;
     Scene.RainFollowGO     = this._rainFollowGO;
     Scene.RainTypes        = this._rainTypes;
     Scene.WeatherSystem    = this._weatherSystem;
     Scene.HudGui           = this._hudGui;
     Scene.Cams             = this._cams;
     Scene.Clock            = this._clock;
     Scene.Atmosphere       = this._atmos;
     Scene.WorkScheduler    = this._workScheduler;
     Scene.LoadSave         = this._loadSave;
     Scene.PlaneGreebles    = this._planeGreebles;
     Scene.OceanFlat        = this._oceanFlat;
     Scene.OceanCeto        = this._oceanCeto;
     Scene.ShoreMask        = this._shoreMask;
     Scene.SinkHoleCenter   = this._sinkHoleCenter;
     Scene.CaveGrounds      = this._caveGrounds;
 }
Exemple #3
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 private void OnDestroy()
 {
     Scene.ActiveMB           = null;
     Scene.GameStats          = null;
     Scene.SceneTracker       = null;
     Scene.MutantControler    = null;
     Scene.MutantSpawnManager = null;
     Scene.Yacht            = null;
     Scene.PlaneCrash       = null;
     Scene.PlaneCrashAnimGO = null;
     Scene.TriggerCutScene  = null;
     Scene.RainFollowGO     = null;
     Scene.RainTypes        = null;
     Scene.WeatherSystem    = null;
     Scene.HudGui           = null;
     Scene.Cams             = null;
     Scene.Clock            = null;
     Scene.Atmosphere       = null;
     Scene.WorkScheduler    = null;
     Scene.LoadSave         = null;
     Scene.PlaneGreebles    = null;
     Scene.OceanFlat        = null;
     Scene.OceanCeto        = null;
     Scene.ShoreMask        = null;
     Scene.SinkHoleCenter   = null;
     Scene.CaveGrounds      = null;
 }
Exemple #4
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        private void IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);

            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject)
                {
                    LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                }
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch
            {
                // Ignored
            }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            //DisableClient();
        }
Exemple #5
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 public static void Postfix(ref TriggerCutScene __instance)
 {
     if (!__instance.skipOpening && Clock.planecrash)
     {
         __instance.SpaceTut.SetActive(false);
         __instance.LightsFlight.SetActive(false);
         __instance.pmTrigger.SendEvent("toSkipOpening");
         // skipOpening = true;
     }
 }
Exemple #6
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        private void ICutScene(TriggerCutScene scene)
        {
            CoopPeerStarter.Dedicated     = true;
            CoopPeerStarter.DedicatedHost = true;

            /*Scene.TriggerCutScene.SpaceTut.SetActive(false);
             * Scene.TriggerCutScene.LightsFlight.SetActive(false);
             * Scene.TriggerCutScene.pmTrigger.SendEvent("toSkipOpening");
             * //Scene.TriggerCutScene.skipOpening = true;
             * scene.planeController.setPlanePosition();
             *
             * if (Scene.TriggerCutScene && Scene.TriggerCutScene.planeController) Scene.TriggerCutScene.planeController.enabled = false;
             * var transform = PlaneCrashLocations.finalPositions[PlaneCrashLocations.crashSite].transform;
             * scene.planeController.transform.position = transform.position;
             * scene.planeController.transform.rotation = transform.rotation;
             * var gameObjectArray = scene.enableAfterCrash;
             * foreach (var gameObject in gameObjectArray) if (gameObject) gameObject.SetActive(true);
             * Scene.PlaneGreebles.transform.position = scene.planeController.transform.position;
             * Scene.PlaneGreebles.transform.rotation = scene.planeController.transform.rotation;
             * Scene.PlaneGreebles.SetActive(true);
             *
             * UnityEngine.Object.Destroy(scene);*/
        }
Exemple #7
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        private bool IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);
            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject) LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch (Exception e) { /*Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);*/ }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            var amplifyMotionEffectBases = Resources.FindObjectsOfTypeAll<AmplifyMotionEffectBase>();
            foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases) UnityEngine.Object.Destroy(amplifyMotionEffectBase);
            var imageEffectBases = Resources.FindObjectsOfTypeAll<ImageEffectBase>();
            foreach (var imageEffectBase in imageEffectBases) UnityEngine.Object.Destroy(imageEffectBase);
            var imageEffectOptimizers = Resources.FindObjectsOfTypeAll<ImageEffectOptimizer>();
            foreach (var imageEffectOptimizer in imageEffectOptimizers) UnityEngine.Object.Destroy(imageEffectOptimizer);
            var postEffectsBases = Resources.FindObjectsOfTypeAll<PostEffectsBase>();
            foreach (var postEffectsBase in postEffectsBases) UnityEngine.Object.Destroy(postEffectsBase);
            var scionPostProcesses = Resources.FindObjectsOfTypeAll<ScionPostProcess>();
            foreach (var scionPostProcess in scionPostProcesses) UnityEngine.Object.Destroy(scionPostProcess);
            var projectedGrids = Resources.FindObjectsOfTypeAll<ProjectedGrid>();
            foreach (var projectedGrid in projectedGrids) UnityEngine.Object.Destroy(projectedGrid);
            var waveSpectra = Resources.FindObjectsOfTypeAll<WaveSpectrum>();
            foreach (var waveSpectrum in waveSpectra) UnityEngine.Object.Destroy(waveSpectrum);
            var planarReflections = Resources.FindObjectsOfTypeAll<PlanarReflection>();
            foreach (var planarReflection in planarReflections) UnityEngine.Object.Destroy(planarReflection);
            var underWaters = Resources.FindObjectsOfTypeAll<UnderWater>();
            foreach (var underWater in underWaters) UnityEngine.Object.Destroy(underWater);
            var oceans = Resources.FindObjectsOfTypeAll<Ocean>();
            foreach (var ocean in oceans) UnityEngine.Object.Destroy(ocean);
            var behaviours = Resources.FindObjectsOfTypeAll<MonoBehaviour>();
            foreach (var behaviour in behaviours)
            {
                if (!behaviour.GetType().FullName.StartsWith("UI")) continue;
                behaviour.enabled = false;
                behaviour.gameObject.SetActive(false);
            }
            return false;
        }
Exemple #8
0
        private bool IOnPlaneCrash(TriggerCutScene scene)
        {
            var skipOpeningAnimation = typeof(TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
            var cleanUp = typeof(TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);

            try
            {
                var gameObject = GameObject.Find("PlayerPlanePosition");
                if (gameObject)
                {
                    LocalPlayer.CamFollowHead.planePos = gameObject.transform;
                }
                skipOpeningAnimation.Invoke(scene, null);
                cleanUp.Invoke(scene, null);
            }
            catch (Exception e) { /*Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);*/ }

            scene.CancelInvoke("beginPlaneCrash");
            scene.planeController.CancelInvoke("beginPlaneCrash");
            scene.planeController.enabled = false;
            scene.planeController.gameObject.SetActive(false);
            scene.enabled = false;
            scene.gameObject.SetActive(false);

            var amplifyMotionEffectBases = Resources.FindObjectsOfTypeAll <AmplifyMotionEffectBase>();

            foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases)
            {
                UnityEngine.Object.Destroy(amplifyMotionEffectBase);
            }
            var imageEffectBases = Resources.FindObjectsOfTypeAll <ImageEffectBase>();

            foreach (var imageEffectBase in imageEffectBases)
            {
                UnityEngine.Object.Destroy(imageEffectBase);
            }
            var imageEffectOptimizers = Resources.FindObjectsOfTypeAll <ImageEffectOptimizer>();

            foreach (var imageEffectOptimizer in imageEffectOptimizers)
            {
                UnityEngine.Object.Destroy(imageEffectOptimizer);
            }
            var postEffectsBases = Resources.FindObjectsOfTypeAll <PostEffectsBase>();

            foreach (var postEffectsBase in postEffectsBases)
            {
                UnityEngine.Object.Destroy(postEffectsBase);
            }
            var scionPostProcesses = Resources.FindObjectsOfTypeAll <ScionPostProcess>();

            foreach (var scionPostProcess in scionPostProcesses)
            {
                UnityEngine.Object.Destroy(scionPostProcess);
            }
            var projectedGrids = Resources.FindObjectsOfTypeAll <ProjectedGrid>();

            foreach (var projectedGrid in projectedGrids)
            {
                UnityEngine.Object.Destroy(projectedGrid);
            }
            var waveSpectra = Resources.FindObjectsOfTypeAll <WaveSpectrum>();

            foreach (var waveSpectrum in waveSpectra)
            {
                UnityEngine.Object.Destroy(waveSpectrum);
            }
            var planarReflections = Resources.FindObjectsOfTypeAll <PlanarReflection>();

            foreach (var planarReflection in planarReflections)
            {
                UnityEngine.Object.Destroy(planarReflection);
            }
            var underWaters = Resources.FindObjectsOfTypeAll <UnderWater>();

            foreach (var underWater in underWaters)
            {
                UnityEngine.Object.Destroy(underWater);
            }
            var oceans = Resources.FindObjectsOfTypeAll <Ocean>();

            foreach (var ocean in oceans)
            {
                UnityEngine.Object.Destroy(ocean);
            }
            var behaviours = Resources.FindObjectsOfTypeAll <MonoBehaviour>();

            foreach (var behaviour in behaviours)
            {
                if (!behaviour.GetType().FullName.StartsWith("UI"))
                {
                    continue;
                }
                behaviour.enabled = false;
                behaviour.gameObject.SetActive(false);
            }
            return(false);
        }
Exemple #9
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 private void Start()
 {
     this.cutScene = this.pmCutScene.transform.GetComponent <TriggerCutScene>();
 }
Exemple #10
0
 private void Start()
 {
     this.cutScene = this.pmCutScene.transform.GetComponent<TriggerCutScene>();
 }
Exemple #11
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 private bool IOnBeginPlaneCrash(TriggerCutScene triggerCutScene)
 {
     Interface.Oxide.LogInfo("Disable TriggerCutScene: {0} {1}", triggerCutScene.name, triggerCutScene.GetInstanceID());
     var skipOpeningAnimationMethod = typeof (TriggerCutScene).GetMethod("skipOpeningAnimation", BindingFlags.NonPublic | BindingFlags.Instance);
     var CleanUpMethod = typeof (TriggerCutScene).GetMethod("CleanUp", BindingFlags.NonPublic | BindingFlags.Instance);
     try
     {
         var gameObject = GameObject.Find("PlayerPlanePosition");
         if (gameObject)
         {
             LocalPlayer.CamFollowHead.planePos = gameObject.transform;
         }
         skipOpeningAnimationMethod.Invoke(triggerCutScene, null);
         CleanUpMethod.Invoke(triggerCutScene, null);
     }
     catch (Exception e)
     {
         Interface.Oxide.LogException("OnTriggerCutSceneAwake: ", e);
     }
     triggerCutScene.CancelInvoke("beginPlaneCrash");
     triggerCutScene.planeController.CancelInvoke("beginPlaneCrash");
     triggerCutScene.planeController.enabled = false;
     triggerCutScene.planeController.gameObject.SetActive(false);
     triggerCutScene.enabled = false;
     triggerCutScene.gameObject.SetActive(false);
     var amplifyMotionEffectBases = UnityEngine.Resources.FindObjectsOfTypeAll<AmplifyMotionEffectBase>();
     foreach (var amplifyMotionEffectBase in amplifyMotionEffectBases)
     {
         Interface.Oxide.LogInfo("Disable AmplifyMotionEffectBase: {0} {1}", amplifyMotionEffectBase.name, amplifyMotionEffectBase.GetInstanceID());
         UnityEngine.Object.Destroy(amplifyMotionEffectBase);
     }
     var imageEffectOptimizers = UnityEngine.Resources.FindObjectsOfTypeAll<ImageEffectOptimizer>();
     foreach (var imageEffectOptimizer in imageEffectOptimizers)
     {
         Interface.Oxide.LogInfo("Disable ImageEffectOptimizer: {0} {1}", imageEffectOptimizer.name, imageEffectOptimizer.GetInstanceID());
         UnityEngine.Object.Destroy(imageEffectOptimizer);
     }
     var scionPostProcesses = UnityEngine.Resources.FindObjectsOfTypeAll<ScionPostProcess>();
     foreach (var scionPostProcess in scionPostProcesses)
     {
         Interface.Oxide.LogInfo("Disable ScionPostProcess: {0} {1}", scionPostProcess.name, scionPostProcess.GetInstanceID());
         UnityEngine.Object.Destroy(scionPostProcess);
     }
     var behaviours = UnityEngine.Resources.FindObjectsOfTypeAll<MonoBehaviour>();
     foreach (var behaviour in behaviours)
     {
         if (!behaviour.GetType().FullName.StartsWith("UI")) continue;
         Interface.Oxide.LogInfo("Disable {0}: {1} {2}", behaviour.GetType(), behaviour.name, behaviour.GetInstanceID());
         behaviour.enabled = false;
         behaviour.gameObject.SetActive(false);
         //UnityEngine.Object.Destroy(behaviour);
     }
     DisableAudio();
     return false;
 }
Exemple #12
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 private void Awake()
 {
     Scene.ActiveMB = this;
     Scene.GameStats = this._gameStats;
     Scene.SceneTracker = this._sceneTracker;
     Scene.MutantControler = this._mutantControler;
     Scene.MutantSpawnManager = this._mutantSpawnManager;
     Scene.Yacht = this._yacht;
     Scene.PlaneCrash = this._plane;
     Scene.PlaneCrashAnimGO = this._planeCrashAnimGO;
     Scene.TriggerCutScene = this._triggerCutScene;
     Scene.RainFollowGO = this._rainFollowGO;
     Scene.RainTypes = this._rainTypes;
     Scene.WeatherSystem = this._weatherSystem;
     Scene.HudGui = this._hudGui;
     Scene.Cams = this._cams;
     Scene.Clock = this._clock;
     Scene.Atmosphere = this._atmos;
     Scene.WorkScheduler = this._workScheduler;
     Scene.LoadSave = this._loadSave;
     Scene.PlaneGreebles = this._planeGreebles;
     Scene.OceanFlat = this._oceanFlat;
     Scene.OceanCeto = this._oceanCeto;
     Scene.ShoreMask = this._shoreMask;
     Scene.SinkHoleCenter = this._sinkHoleCenter;
     Scene.CaveGrounds = this._caveGrounds;
 }
Exemple #13
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 private void OnDestroy()
 {
     Scene.ActiveMB = null;
     Scene.GameStats = null;
     Scene.SceneTracker = null;
     Scene.MutantControler = null;
     Scene.MutantSpawnManager = null;
     Scene.Yacht = null;
     Scene.PlaneCrash = null;
     Scene.PlaneCrashAnimGO = null;
     Scene.TriggerCutScene = null;
     Scene.RainFollowGO = null;
     Scene.RainTypes = null;
     Scene.WeatherSystem = null;
     Scene.HudGui = null;
     Scene.Cams = null;
     Scene.Clock = null;
     Scene.Atmosphere = null;
     Scene.WorkScheduler = null;
     Scene.LoadSave = null;
     Scene.PlaneGreebles = null;
     Scene.OceanFlat = null;
     Scene.OceanCeto = null;
     Scene.ShoreMask = null;
     Scene.SinkHoleCenter = null;
     Scene.CaveGrounds = null;
 }