public override void Reset()
 {
     trigger       = Trigger2DType.OnTriggerEnter2D;
     collideTag    = "Untagged";
     sendEvent     = null;
     storeCollider = null;
 }
 public override void Reset()
 {
     gameObject    = null;
     trigger       = Trigger2DType.OnTriggerEnter2D;
     collideTag    = "";
     sendEvent     = null;
     storeCollider = null;
 }
Exemple #3
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 public override void Reset()
 {
     trigger = Trigger2DType.OnTriggerEnter2D;
     collideTag = "Untagged";
     sendEvent = null;
     storeCollider = null;
 }