public void EndRun() { if (!trickSystem) { trickSystem = FindObjectOfType <Trick_Pattern>(); } trickSystem.EndOfTrick(); GameObject.Find("HUD").GetComponent <Canvas>().enabled = false; CameraScript camera = Camera.main.GetComponent <CameraScript>(); camera.SetNewState(camera.end); _endCanvas.enabled = true; _endCanvas.GetComponentInChildren <Score>().ScoreFinal(); endRun.LaunchEndRunProtocol(); }