//----------------------------------------------------------------------------------



    public static MultiPatch MaakTrianglesMP()
    {
        MultiPatch          pMultiPatch = new MultiPatch();
        IGeometryCollection pGCol       = (IGeometryCollection)pMultiPatch;
        IPointCollection    pTriangles  = new Triangles();
        IGeometry2          pGeom       = (IGeometry2)pTriangles;
        int nfcs = ImportInArcscene.binReader.ReadInt32();

        for (int i = 1; i <= nfcs * 3; i++)
        {
            double ptx = ImportInArcscene.binReader.ReadSingle();
            double pty = ImportInArcscene.binReader.ReadSingle();
            double ptz = ImportInArcscene.binReader.ReadSingle();
            pTriangles.AddPoint(PuntTransformatie(ptx, pty, ptz), ref _missing, ref _missing);
        }

        pGCol.AddGeometry(pGeom, ref _missing, ref _missing);
        return(pMultiPatch);
    }