/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // call LoadContent on all used components that implement it. testRasterizer.loadContent(GraphicsDevice, Content); // Load a triangle mesh. testMesh = new TriangleMesh("imrod_walk_high", Content); // Create a BFSOctree out of that mesh. testObj = new Object3D(testMesh.toBFSOctree(7), false); // Store the octree into a binary file. //testObj.getData().export("imrod.asvo"); testObj.rotate(Vector3.UnitX, MathHelper.PiOver2); System.GC.Collect(); ks = Keyboard.GetState(); }