private bool OneStep(List <TriangleData> toDo)
        {
            int          index    = toDo.Count - 1;
            TriangleData triangle = toDo[index];

            toDo.RemoveAt(index);
            triangles.Add(triangle);

            TriangleData t0 = triangle.CreateNeighbour(0, plane, triangles.Count + ".0");
            TriangleData t1 = triangle.CreateNeighbour(1, plane, triangles.Count + ".1");
            TriangleData t2 = triangle.CreateNeighbour(2, plane, triangles.Count + ".2");

            if (t0 != null)
            {
                toDo.Add(t0);
            }

            if (t1 != null)
            {
                toDo.Add(t1);
            }

            if (t2 != null)
            {
                toDo.Add(t2);
            }
            return(toDo.Count > 0);
        }