/// private メソッド
///---------------------------------------------------------------------------
        private void setTriangle(Vector3 pos1, Vector3 pos2, Vector3 pos3)
        {
            Triangle.Add(new DemoGame.GeometryTriangle(pos1, pos2, pos3));

            objEntryPos.Add(new Vector4(pos1.X, pos1.Y, pos1.Z, 1.0f));
            objEntryPos.Add(new Vector4(pos2.X, pos2.Y, pos2.Z, 1.0f));
            objEntryPos.Add(new Vector4(pos3.X, pos3.Y, pos3.Z, 1.0f));
        }
 /// 登録
 public bool AddLight(Vector3 pos1, Vector3 pos2, Vector3 pos3)
 {
     Triangle.Add(new DemoGame.GeometryTriangle(pos1, pos2, pos3));
     EntryNum = Triangle.Count;
     return(true);
 }