/// private メソッド ///--------------------------------------------------------------------------- private void setTriangle(Vector3 pos1, Vector3 pos2, Vector3 pos3) { Triangle.Add(new DemoGame.GeometryTriangle(pos1, pos2, pos3)); objEntryPos.Add(new Vector4(pos1.X, pos1.Y, pos1.Z, 1.0f)); objEntryPos.Add(new Vector4(pos2.X, pos2.Y, pos2.Z, 1.0f)); objEntryPos.Add(new Vector4(pos3.X, pos3.Y, pos3.Z, 1.0f)); }
/// 登録 public bool AddLight(Vector3 pos1, Vector3 pos2, Vector3 pos3) { Triangle.Add(new DemoGame.GeometryTriangle(pos1, pos2, pos3)); EntryNum = Triangle.Count; return(true); }