public void CollectTrial(GameObject trial) { TrialSelector trialInfo = trial.GetComponent <TrialCtrl>().selector; sightCtrl.radius += trialInfo.addSightRadius; sightCtrl.angularRange += trialInfo.addSightAngularRange; playerLight.range += addTrialLightRange; playerLight.intensity += addTrialLightIntensity; }
void Start() { selector = GoalManager.Instance.trials[idx]; }