public void CollectTrial(GameObject trial)
    {
        TrialSelector trialInfo = trial.GetComponent <TrialCtrl>().selector;

        sightCtrl.radius       += trialInfo.addSightRadius;
        sightCtrl.angularRange += trialInfo.addSightAngularRange;

        playerLight.range     += addTrialLightRange;
        playerLight.intensity += addTrialLightIntensity;
    }
 void Start()
 {
     selector = GoalManager.Instance.trials[idx];
 }