Exemple #1
0
 /// <summary>
 /// Raises the <see cref="E:BeforeTriStateCheck"/> event.
 /// </summary>
 /// <param name="args">The <see cref="ZetaLib.Windows.Controls.TriStateCheckBoxesTreeView.TreeViewCancelTriStateEventArgs"/> instance containing the event data.</param>
 protected virtual void OnBeforeTriStateCheck(
     TreeViewCancelTriStateEventArgs args)
 {
     if (BeforeTriStateCheck != null)
     {
         BeforeTriStateCheck(this, args);
     }
 }
Exemple #2
0
        /// <summary>
        /// Applies the given state to the given node.
        /// Raises events, too.
        /// </summary>
        /// <param name="node">The node.</param>
        /// <param name="action">The action.</param>
        /// <param name="stateImageIndex">Index of the state image.</param>
        /// <param name="raiseEvents">if set to <c>true</c> [raise events].</param>
        private void SetTriStateToNode(
            TreeNode node,
            TreeViewAction action,
            int stateImageIndex,
            bool raiseEvents)
        {
            bool canSet = true;

            if (raiseEvents)
            {
                TreeViewCancelEventArgs args =
                    new TreeViewCancelEventArgs(node, false, action);

                OnBeforeCheck(args);

                TreeViewCancelTriStateEventArgs triArgs =
                    new TreeViewCancelTriStateEventArgs(
                        node,
                        args.Cancel,
                        action,
                        node.StateImageIndex,
                        stateImageIndex);

                OnBeforeTriStateCheck(triArgs);

                canSet = !triArgs.Cancel;
            }

            if (canSet)
            {
                // Actually set.
                // THIS IS THE ONLY PLACE to set.
                node.StateImageIndex = stateImageIndex;

                if (raiseEvents)
                {
                    TreeViewEventArgs args =
                        new TreeViewEventArgs(node, action);

                    OnAfterCheck(args);

                    TreeViewTriStateEventArgs triArgs =
                        new TreeViewTriStateEventArgs(
                            node,
                            action,
                            node.StateImageIndex);

                    OnAfterTriStateCheck(triArgs);
                }
            }
        }
		/// <summary>
		/// Raises the <see cref="E:BeforeTriStateCheck"/> event.
		/// </summary>
		/// <param name="args">The <see cref="ZetaLib.Windows.Controls.TriStateCheckBoxesTreeView.TreeViewCancelTriStateEventArgs"/> instance containing the event data.</param>
		protected virtual void OnBeforeTriStateCheck(
			TreeViewCancelTriStateEventArgs args )
		{
			if ( BeforeTriStateCheck != null )
			{
				BeforeTriStateCheck( this, args );
			}
		}
		/// <summary>
		/// Applies the given state to the given node.
		/// Raises events, too.
		/// </summary>
		/// <param name="node">The node.</param>
		/// <param name="action">The action.</param>
		/// <param name="stateImageIndex">Index of the state image.</param>
		/// <param name="raiseEvents">if set to <c>true</c> [raise events].</param>
		private void SetTriStateToNode(
			TreeNode node,
			TreeViewAction action,
			int stateImageIndex,
			bool raiseEvents )
		{
			bool canSet = true;

			if ( raiseEvents )
			{
				TreeViewCancelEventArgs args =
					new TreeViewCancelEventArgs( node, false, action );

				OnBeforeCheck( args );

				TreeViewCancelTriStateEventArgs triArgs =
					new TreeViewCancelTriStateEventArgs(
					node,
					args.Cancel,
					action,
					node.StateImageIndex,
					stateImageIndex );

				OnBeforeTriStateCheck( triArgs );

				canSet = !triArgs.Cancel;
			}

			if ( canSet )
			{
				// Actually set.
				// THIS IS THE ONLY PLACE to set.
				node.StateImageIndex = stateImageIndex;

				if ( raiseEvents )
				{
					TreeViewEventArgs args =
						new TreeViewEventArgs( node, action );

					OnAfterCheck( args );

					TreeViewTriStateEventArgs triArgs =
						new TreeViewTriStateEventArgs(
						node,
						action,
						node.StateImageIndex );

					OnAfterTriStateCheck( triArgs );
				}
			}
		}