private void DriveRemoveHalfNodes()
        {
            var classRef = new RemHalfNodes<int>();
            var treeBuilder = new TreeBuilder();
            var treeTraversal = new TreeTraversal<int>();

            var root = treeBuilder.BootStrapTree5();
            var newRoot = classRef.RemoveNodes(ref root);
            treeTraversal.PreOrder(newRoot);
            Console.WriteLine();

            root = treeBuilder.BootStrapTree1();
            newRoot = classRef.RemoveNodes(ref root);
            treeTraversal.PreOrder(newRoot);
            Console.WriteLine();

            root = treeBuilder.BootStrapTree2();
            newRoot = classRef.RemoveNodes(ref root);
            treeTraversal.PreOrder(newRoot);
            Console.WriteLine();

            root = treeBuilder.BootStrapTree3();
            newRoot = classRef.RemoveNodes(ref root);
            treeTraversal.PreOrder(newRoot);
            Console.WriteLine();
        }
 public ITreeNode[] Find(object obj, TreeTraversal traversal)
 {
     if (this.proot == null)
     {
         return null;
     }
     ArrayList ary = new ArrayList();
     this.Traversal(this.Root, traversal, obj, true, ref ary);
     return (ITreeNode[]) ary.ToArray(typeof(ITreeNode));
 }
 private IEnumerable <T> FindReferencesInTypeScope(CancellationToken ct)
 {
     foreach (TypeDefinition type in TreeTraversal.PreOrder(typeScope, t => t.NestedTypes))
     {
         ct.ThrowIfCancellationRequested();
         foreach (var result in typeAnalysisFunction(type))
         {
             ct.ThrowIfCancellationRequested();
             yield return(result);
         }
     }
 }
 private IEnumerable <T> FindReferencesInAssembly(AssemblyDefinition asm, CancellationToken ct)
 {
     foreach (TypeDefinition type in TreeTraversal.PreOrder(asm.MainModule.Types, t => t.NestedTypes))
     {
         ct.ThrowIfCancellationRequested();
         foreach (var result in typeAnalysisFunction(type))
         {
             ct.ThrowIfCancellationRequested();
             yield return(result);
         }
     }
 }
Exemple #5
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        public void TreeFindMax()
        {
            TreeTraversal <string> t = new TreeTraversal <string>();

            string[]          patterns = new[] { "A", "M", "P", "L", "E" };
            TreeNode <string> max      = t.Max(patterns, 0, patterns.Length - 1);

            Assert.AreEqual("P", max.Item);

            patterns = new[] { "recursive", "program", "that", "builds", "a", "tournament" };
            max      = t.Max(patterns, 0, patterns.Length - 1);

            Assert.AreEqual("tournament", max.Item);
        }
Exemple #6
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        public double TotalExtentSum()
        {
            double        extSum = 0;
            TreeTraversal t      = new TreeTraversal()
            {
                NextBoxF = (box, depth) => {
                    extSum += box.Extents.LengthL1;
                    return(true);
                }
            };

            DoTraversal(t);
            return(extSum);
        }
        public AttributeStore(ICompilation compilation, IErrorReporter errorReporter)
        {
            _errorReporter        = errorReporter;
            _assemblyStore        = new Dictionary <IAssembly, AttributeList>();
            _entityStore          = new Dictionary <IEntity, AttributeList>();
            _assemblyTransformers = new List <Tuple <IAssembly, PluginAttributeBase> >();
            _entityTransformers   = new List <Tuple <IEntity, PluginAttributeBase> >();

            foreach (var a in compilation.Assemblies)
            {
                ReadAssemblyAttributes(a, _assemblyTransformers);
            }

            foreach (var t in compilation.Assemblies.SelectMany(a => TreeTraversal.PostOrder(a.TopLevelTypeDefinitions, t => t.NestedTypes)))
            {
                foreach (var m in t.Methods)
                {
                    ReadEntityAttributes(m, _entityTransformers);
                }
                foreach (var p in t.Properties)
                {
                    if (p.CanGet)
                    {
                        ReadEntityAttributes(p.Getter, _entityTransformers);
                    }
                    if (p.CanSet)
                    {
                        ReadEntityAttributes(p.Setter, _entityTransformers);
                    }
                    ReadEntityAttributes(p, _entityTransformers);
                }
                foreach (var f in t.Fields)
                {
                    ReadEntityAttributes(f, _entityTransformers);
                }
                foreach (var e in t.Events)
                {
                    if (e.CanAdd)
                    {
                        ReadEntityAttributes(e.AddAccessor, _entityTransformers);
                    }
                    if (e.CanRemove)
                    {
                        ReadEntityAttributes(e.RemoveAccessor, _entityTransformers);
                    }
                    ReadEntityAttributes(e, _entityTransformers);
                }
                ReadEntityAttributes(t, _entityTransformers);
            }
        }
Exemple #8
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        public double TotalVolume()
        {
            double        volSum = 0;
            TreeTraversal t      = new TreeTraversal()
            {
                NextBoxF = (box, depth) => {
                    volSum += box.Volume;
                    return(true);
                }
            };

            DoTraversal(t);
            return(volSum);
        }
Exemple #9
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 public void Traverse(TreeTraversal order)
 {
     if (order == TreeTraversal.InOrder)
     {
         InOrder(_rootNode);
     }
     else if (order == TreeTraversal.PreOrder)
     {
         PreOrder(_rootNode);
     }
     else if (order == TreeTraversal.PostOrder)
     {
         PostOrder(_rootNode);
     }
 }
Exemple #10
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        public void TreeTraversal_ReverseIteration_DFS_Works()
        {
            var forwards = TreeTraversal <TestTreePart> .All(root, eTraversalFlowDirection.ThroughChildren, eTraversalStrategy.DepthFirst).Select(_ => _.Value).ToList();

            var backwards = TreeTraversal <TestTreePart> .All(end, eTraversalFlowDirection.ReversedThroughChildren, eTraversalStrategy.DepthFirst).Select(_ => _.Value).ToList();


            backwards.Reverse();

            Assert.AreEqual(forwards.Count, backwards.Count);
            for (int index = 0; index < forwards.Count; ++index)
            {
                Assert.AreEqual(forwards[index], backwards[index]);
            }
        }
        // traversal implementation. you can override to customize this if necessary.
        protected virtual void tree_traversal(int iBox, int depth, TreeTraversal traversal)
        {
            int idx = box_to_index[iBox];

            if (idx < points_end)
            {
                // point-list case, array is [N t1 t2 ... tN]
                int n = index_list[idx];
                for (int i = 1; i <= n; ++i)
                {
                    int ti = index_list[idx + i];
                    if (PointFilterF != null && PointFilterF(ti) == false)
                    {
                        continue;
                    }

                    traversal.NextPointF(ti);
                }
            }
            else
            {
                int i0 = index_list[idx];
                if (i0 < 0)
                {
                    // negative index means we only have one 'child' box to descend into
                    i0 = (-i0) - 1;
                    if (traversal.NextBoxF(get_box(i0), depth + 1))
                    {
                        tree_traversal(i0, depth + 1, traversal);
                    }
                }
                else
                {
                    // positive index, two sequential child box indices to descend into
                    i0 = i0 - 1;
                    if (traversal.NextBoxF(get_box(i0), depth + 1))
                    {
                        tree_traversal(i0, depth + 1, traversal);
                    }

                    int i1 = index_list[idx + 1] - 1;
                    if (traversal.NextBoxF(get_box(i1), depth + 1))
                    {
                        tree_traversal(i1, depth + 1, traversal);
                    }
                }
            }
        }
Exemple #12
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        /// <summary>
        /// Breadth First search of the document tree
        /// </summary>
        public JsonValue FindValueByKey(string key, eTraversalStrategy strategy = eTraversalStrategy.BreadthFirst, eTraversalFlowDirection direction = eTraversalFlowDirection.ThroughChildren)
        {
            JsonValue found = TreeTraversal <JsonValue> .GetFirstChildWhichPasses(this, _TestIsDocumentWithKey, direction, strategy);

            if (found != null)
            {
                return(((JsonDocument)found).ValueFor(key));
            }

            return(null);

            bool _TestIsDocumentWithKey(JsonValue value)
            {
                return(value.IsDocument && ((JsonDocument)value).ContainsKey(key));
            }
        }
Exemple #13
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 protected void    CollectTreeNodes(TreeNodeCollection treeNodes, TreeTraversal treeTraversal)
 {
     Debug.Assert(treeNodes != null);
     if (treeTraversal == TreeTraversal.PreFix)
     {
         treeNodes.Add(this);
     }
     foreach (TreeNode treeNode in _treeNodes)
     {
         treeNode.CollectTreeNodes(treeNodes, treeTraversal);
     }
     if (treeTraversal == TreeTraversal.PostFix)
     {
         treeNodes.Add(this);
     }
 }
Exemple #14
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        // do full tree traversal below iBox to make sure that all child points are contained
        void debug_check_child_points_in_box(int iBox)
        {
            AxisAlignedBox3d box = get_box(iBox);
            TreeTraversal    t   = new TreeTraversal()
            {
                NextPointF = (vID) => {
                    Vector3d v = points.GetVertex(vID);
                    if (box.Contains(v) == false)
                    {
                        Util.gBreakToDebugger();
                    }
                }
            };

            tree_traversal(iBox, 0, t);
        }
Exemple #15
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 /// <summary>
 /// Given a natural loop, add additional CFG nodes to the loop in order
 /// to reduce the number of exit points out of the loop.
 /// We do this because C# only allows reaching a single exit point (with 'break'
 /// statements or when the loop condition evaluates to false), so we'd have
 /// to introduce 'goto' statements for any additional exit points.
 /// </summary>
 /// <remarks>
 /// Definition:
 /// A "reachable exit" is a branch/leave target that is reachable from the loop,
 /// but not dominated by the loop head. A reachable exit may or may not have a
 /// corresponding CFG node (depending on whether it is a block in the current block container).
 ///   -> reachable exits are leaving the code region dominated by the loop
 ///
 /// Definition:
 /// A loop "exit point" is a CFG node that is not itself part of the loop,
 /// but has at least one predecessor which is part of the loop.
 ///   -> exit points are leaving the loop itself
 ///
 /// Nodes can only be added to the loop if they are dominated by the loop head.
 /// When adding a node to the loop, we must also add all of that node's predecessors
 /// to the loop. (this ensures that the loop keeps its single entry point)
 ///
 /// Goal: If possible, find a set of nodes that can be added to the loop so that there
 /// remains only a single exit point.
 /// Add as little code as possible to the loop to reach this goal.
 ///
 /// This means we need to partition the set of nodes dominated by the loop entry point
 /// into two sets (in-loop and out-of-loop).
 /// Constraints:
 ///  * the loop head itself is in-loop
 ///  * there must not be any edge from an out-of-loop node to an in-loop node
 ///    -> all predecessors of in-loop nodes are also in-loop
 ///    -> all nodes in a cycle are part of the same partition
 /// Optimize:
 ///  * use only a single exit point if at all possible
 ///  * minimize the amount of code in the in-loop partition
 ///    (thus: maximize the amount of code in the out-of-loop partition)
 ///   "amount of code" could be measured as:
 ///     * number of basic blocks
 ///     * number of instructions directly in those basic blocks (~= number of statements)
 ///     * number of instructions in those basic blocks (~= number of expressions)
 ///       (we currently use the number of statements)
 ///
 /// Observations:
 ///  * If a node is in-loop, so are all its ancestors in the dominator tree (up to the loop entry point)
 ///  * If there are no exits reachable from a node (i.e. all paths from that node lead to a return/throw instruction),
 ///    it is valid to put the group of nodes dominated by that node into either partition independently of
 ///    any other nodes except for the ancestors in the dominator tree.
 ///       (exception: the loop head itself must always be in-loop)
 ///
 /// There are two different cases we need to consider:
 /// 1) There are no exits reachable at all from the loop head.
 ///    ->  it is possible to create a loop with zero exit points by adding all nodes
 ///        dominated by the loop to the loop.
 ///    -> the only way to exit the loop is by "return;" or "throw;"
 /// 2) There are some exits reachable from the loop head.
 ///
 /// In case 1, we can pick a single exit point freely by picking any node that has no reachable exits
 /// (other than the loop head).
 /// All nodes dominated by the exit point are out-of-loop, all other nodes are in-loop.
 /// See PickExitPoint() for the heuristic that picks the exit point in this case.
 ///
 /// In case 2, we need to pick our exit point so that all paths from the loop head
 /// to the reachable exits run through that exit point.
 ///
 /// This is a form of postdominance where the reachable exits are considered exit nodes,
 /// while "return;" or "throw;" instructions are not considered exit nodes.
 ///
 /// Using this form of postdominance, we are looking for an exit point that post-dominates all nodes in the natural loop.
 /// --> a common ancestor in post-dominator tree.
 /// To minimize the amount of code in-loop, we pick the lowest common ancestor.
 /// All nodes dominated by the exit point are out-of-loop, all other nodes are in-loop.
 /// (using normal dominance as in case 1, not post-dominance!)
 ///
 /// If it is impossible to use a single exit point for the loop, the lowest common ancestor will be the fake "exit node"
 /// used by the post-dominance analysis. In this case, we fall back to the old heuristic algorithm.
 ///
 /// Requires and maintains the invariant that a node is marked as visited iff it is contained in the loop.
 /// </remarks>
 void ExtendLoop(ControlFlowNode loopHead, List <ControlFlowNode> loop, out ControlFlowNode exitPoint)
 {
     exitPoint = FindExitPoint(loopHead, loop);
     Debug.Assert(!loop.Contains(exitPoint), "Cannot pick an exit point that is part of the natural loop");
     if (exitPoint != null)
     {
         // Either we are in case 1 and just picked an exit that maximizes the amount of code
         // outside the loop, or we are in case 2 and found an exit point via post-dominance.
         // Note that if exitPoint == NoExitPoint, we end up adding all dominated blocks to the loop.
         var ep = exitPoint;
         foreach (var node in TreeTraversal.PreOrder(loopHead, n => DominatorTreeChildren(n, ep)))
         {
             if (!node.Visited)
             {
                 node.Visited = true;
                 loop.Add(node);
             }
         }
         // The loop/switch can only be entered through the entry point.
         if (isSwitch)
         {
             // In the case of a switch, false positives in the "continue;" detection logic
             // can lead to falsely excludes some blocks from the body.
             // Fix that by including all predecessors of included blocks.
             Debug.Assert(loop[0] == loopHead);
             for (int i = 1; i < loop.Count; i++)
             {
                 foreach (var p in loop[i].Predecessors)
                 {
                     if (!p.Visited)
                     {
                         p.Visited = true;
                         loop.Add(p);
                     }
                 }
             }
         }
         Debug.Assert(loop.All(n => n == loopHead || n.Predecessors.All(p => p.Visited)));
     }
     else
     {
         // We are in case 2, but could not find a suitable exit point.
         // Heuristically try to minimize the number of exit points
         // (but we'll always end up with more than 1 exit and will require goto statements).
         ExtendLoopHeuristic(loopHead, loop, loopHead);
     }
 }
Exemple #16
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        static void Main(string[] args)
        {
            BinaryTree tree = new BinaryTree();

            tree.root            = new Node(1);
            tree.root.left       = new Node(2);
            tree.root.right      = new Node(3);
            tree.root.left.left  = new Node(4);
            tree.root.left.right = new Node(5);


            TreeTraversal treeTraversal = new TreeTraversal();

            treeTraversal.FindLeastCommonAncestor(tree.root, 5, 4);
            treeTraversal.InOrderIterative(tree.root);
            treeTraversal.InOrderRecursive(tree.root);
        }
 private IEnumerable <BonsaiNode> LowerPriorityAbortables(BonsaiNode aborter)
 {
     GetCompositeParent(aborter, out BonsaiNode parent, out BonsaiNode directChild);
     if (parent != null)
     {
         parent.SortChildren();
         int abortIndex = parent.IndexOf(directChild);
         if (abortIndex >= 0)
         {
             return(Enumerable
                    .Range(0, parent.ChildCount())
                    .Where(i => i > abortIndex)
                    .SelectMany(i => TreeTraversal.PreOrder(parent.GetChildAt(i))));
         }
     }
     return(Enumerable.Empty <BonsaiNode>());
 }
        public void GetLowestLeftTerm_Input5ElementTerm_ReturnsFirstAddedTerm()
        {
            var kTerm  = CombinatorK.ConstructCombinator();
            var kTerm1 = CombinatorK.ConstructCombinator();

            string name3             = "rumba";
            var    term3             = new Constant(name3);
            string name4             = "spinner";
            var    term4             = new Constant(name4);
            string name5             = "vape";
            var    term5             = new Constant(name5);
            var    startingTermsList = new Term[] { kTerm, kTerm1, term3, term4, term5 };
            var    term   = Term.BuildWith(startingTermsList);
            var    result = TreeTraversal.GetLowestLeftNode(term);

            Assert.AreEqual(result.Stringify(), kTerm.Stringify());
        }
Exemple #19
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        private void PopulateItems()
        {
            if (ItemsSource == null)
            {
                return;
            }

            if (ItemTemplate.DataType != null && !ReflectionHelper.IsTypeDerived(ItemTemplate.DataType, GetType()))
            {
                LogEvent.UserInterface.Warning(string.Format("ItemTemplate '{0}' expects type {1}. Element '{2}' is of type {3}",
                                                             ItemTemplate.Key, ItemTemplate.DataType.Name, Name, GetType().Name));
                return;
            }

            int itemCount = 1;

            foreach (var item in ItemsSource)
            {
                UIElement previousElement = this;
                foreach (UIElement element in TreeTraversal.PreOrderVisit(ItemTemplate.VisualTree))
                {
                    UIElement newItem = ToDispose(element.Copy());

                    if (element.Parent is ContentControl)
                    {
                        ((ContentControl)previousElement).Content = newItem;
                    }
                    else
                    {
                        container.Add(newItem);
                    }

                    newItem.DataContext = item;

                    foreach (var kvp in ItemTemplate.Bindings.Where(kvp => string.Equals(newItem.Name, kvp.Value.TargetElement)))
                    {
                        newItem.SetBinding(kvp.Value, kvp.Key);
                    }

                    newItem.Name = string.Format("{0}{1:D2}", newItem.Name, itemCount++);

                    previousElement = newItem;
                }
            }
        }
Exemple #20
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        private void TestLinkedListTree(int[] input)
        {
            Tree          tree          = new Tree();
            TreeTraversal treeTraversal = new TreeTraversal();

            var output = tree.CreateTreeByLinkedList(input);

            Utility.PrintFiltered(input);

            treeTraversal.Traverse <int>(TreeIterationType.Iterative, TreeTraversalType.InOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Recursive, TreeTraversalType.InOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Iterative, TreeTraversalType.PreOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Recursive, TreeTraversalType.PreOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Iterative, TreeTraversalType.PostOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Recursive, TreeTraversalType.PostOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Iterative, TreeTraversalType.BreadthFirstOrder, output);
            treeTraversal.Traverse <int>(TreeIterationType.Recursive, TreeTraversalType.BreadthFirstOrder, output);
        }
    //test case
    static void Main(string[] args)
    {
        var c = new Node <char>('C');
        var e = new Node <char>('E');
        var h = new Node <char>('H');
        var a = new Node <char>('A');
        var d = new Node <char>('D', c, e);
        var i = new Node <char>('I', h);
        var b = new Node <char>('B', a, d);
        var g = new Node <char>('G', right: i);
        var f = new Node <char>('F', b, g);

        Console.Write("Level order traversal sequence: ");
        foreach (var x in TreeTraversal.AsBreadthFirst(f))
        {
            Console.Write(x + " ");
        }
        Console.WriteLine();
    }
Exemple #22
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        // ===============================[ Construction ]===========================
        static JsonValue()
        {
            JsonValue[] emptyEnumerable = new JsonValue[0];
            // Setup tree traversal
            TreeTraversal <JsonValue> .SetupDefaults(
                jv =>
            {
                if (jv.IsDocument)
                {
                    return(((JsonDocument)jv).AllValues());
                }
                else if (jv.IsArray)
                {
                    return((JsonArray)jv);
                }

                return(emptyEnumerable);
            }, jv => jv.Parent);
        }
Exemple #23
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        // traversal implementation
        private void tree_traversal(int iBox, int depth, TreeTraversal traversal)
        {
            int idx = box_to_index[iBox];

            if (idx < triangles_end)
            {
                // triange-list case, array is [N t1 t2 ... tN]
                int n = index_list[idx];
                for (int i = 1; i <= n; ++i)
                {
                    int ti = index_list[idx + i];
                    traversal.NextTriangleF(ti);
                }
            }
            else
            {
                int i0 = index_list[idx];
                if (i0 < 0)
                {
                    // negative index means we only have one 'child' box to descend into
                    i0 = (-i0) - 1;
                    if (traversal.NextBoxF(get_box(i0), depth + 1))
                    {
                        tree_traversal(i0, depth + 1, traversal);
                    }
                }
                else
                {
                    // positive index, two sequential child box indices to descend into
                    i0 = i0 - 1;
                    if (traversal.NextBoxF(get_box(i0), depth + 1))
                    {
                        tree_traversal(i0, depth + 1, traversal);
                    }
                    int i1 = index_list[idx + 1] - 1;
                    if (traversal.NextBoxF(get_box(i1), depth + 1))
                    {
                        tree_traversal(i1, depth + 1, traversal);
                    }
                }
            }
        }
Exemple #24
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        // do full tree traversal below iBox to make sure that all child triangles are contained
        void debug_check_child_tris_in_box(int iBox)
        {
            AxisAlignedBox3f box = get_box(iBox);
            TreeTraversal    t   = new TreeTraversal()
            {
                NextTriangleF = (tID) => {
                    Index3i tv = mesh.GetTriangle(tID);
                    for (int j = 0; j < 3; ++j)
                    {
                        Vector3f v = (Vector3f)mesh.GetVertex(tv[j]);
                        if (box.Contains(v) == false)
                        {
                            Util.gBreakToDebugger();
                        }
                    }
                }
            };

            tree_traversal(iBox, 0, t);
        }
Exemple #25
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        // do full tree traversal below iBox and make sure that all triangles are further
        // than box-distance-sqr
        void debug_check_child_tri_distances(int iBox, Vector3d p)
        {
            double fBoxDistSqr = box_distance_sqr(iBox, p);

            TreeTraversal t = new TreeTraversal()
            {
                NextTriangleF = (tID) => {
                    double fTriDistSqr = MeshQueries.TriDistanceSqr(mesh, tID, p);
                    if (fTriDistSqr < fBoxDistSqr)
                    {
                        if (Math.Abs(fTriDistSqr - fBoxDistSqr) > MathUtil.ZeroTolerance * 100)
                        {
                            Util.gBreakToDebugger();
                        }
                    }
                }
            };

            tree_traversal(iBox, 0, t);
        }
        public IEnumerable <T> GetItems(TreeTraversal treeTraversal)
        {
            switch (treeTraversal)
            {
            case TreeTraversal.InOrder:
                return(InOrder(_root));

            case TreeTraversal.PreOrder:
                return(PreOrder(_root));

            case TreeTraversal.PostOrder:
                return(PostOrder(_root));

            case TreeTraversal.ReverseInOrder:
                return(ReverseInOrder(_root));

            default:
                throw new NotSupportedException($"{treeTraversal} is not supported.");
            }
        }
Exemple #27
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        void IDesktopOverlay.ProcessKeyDown(KeyEventArgs e)
        {
            // If an element as captured the pointer, send the event to it first
            if (CaptureElement != null)
            {
                e.Handled = CaptureElement.ProcessKeyDown(e);
            }

            if (e.Handled)
            {
                return;
            }

            // Then, send it to the currently focused control
            if (FocusedElement != null)
            {
                e.Handled = FocusedElement.ProcessKeyDown(e);
            }

            if (e.Handled)
            {
                return;
            }

            //Proceeds with the rest
            foreach (UIElement control in TreeTraversal.PostOrderInteractionVisit(this))
            {
                e.Handled = control.ProcessKeyDown(e);
                if (e.Handled)
                {
                    break;
                }
            }

            if (e.Handled)
            {
                return;
            }

            e.Handled = ProcessKeyDown(e);
        }
Exemple #28
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        private void CreateContainer()
        {
            Contract.Requires <InvalidOperationException>(ItemTemplate.VisualTree is Panel, "VisualTree root must be a Panel");
            var panel = (Panel)ToDispose(ItemsPanelTemplate.VisualTree.Copy());

            if (panel.IsItemsHost)
            {
                container = panel;
            }
            else
            {
                foreach (var child in TreeTraversal.PreOrderVisit(panel))
                {
                    var childPanel = child as Panel;

                    if (childPanel != null && childPanel.IsItemsHost)
                    {
                        container = childPanel;
                        break;
                    }
                }
            }

            foreach (var kvp in ItemsPanelTemplate.Bindings)
            {
                var target = panel.Find(kvp.Value.TargetElement);
                if (target != null)
                {
                    target.DataContext = DataContext;
                    target.SetBinding(kvp.Value, kvp.Key);
                    break;
                }
            }

            if (container == null)
            {
                container = panel;
            }

            Children.Add(panel);
        }
Exemple #29
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		/// <summary>
		/// Gets all base type definitions.
		/// </summary>
		/// <remarks>
		/// This is equivalent to type.GetAllBaseTypes().Select(t => t.GetDefinition()).Where(d => d != null).Distinct().
		/// </remarks>
		public static IEnumerable<ITypeDefinition> GetAllBaseTypeDefinitions(this IType type, ITypeResolveContext context)
		{
			if (type == null)
				throw new ArgumentNullException("type");
			if (context == null)
				throw new ArgumentNullException("context");
			
			HashSet<ITypeDefinition> typeDefinitions = new HashSet<ITypeDefinition>();
			Func<ITypeDefinition, IEnumerable<ITypeDefinition>> recursion =
				t => t.GetBaseTypes(context).Select(b => b.GetDefinition()).Where(d => d != null && typeDefinitions.Add(d));
			
			ITypeDefinition typeDef = type as ITypeDefinition;
			if (typeDef != null) {
				typeDefinitions.Add(typeDef);
				return TreeTraversal.PreOrder(typeDef, recursion);
			} else {
				return TreeTraversal.PreOrder(
					type.GetBaseTypes(context).Select(b => b.GetDefinition()).Where(d => d != null && typeDefinitions.Add(d)),
					recursion);
			}
		}
Exemple #30
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        // do full tree traversal below iBox and make sure that all points are further
        // than box-distance-sqr
        void debug_check_child_point_distances(int iBox, Vector3d p)
        {
            double fBoxDistSqr = box_distance_sqr(iBox, ref p);

            TreeTraversal t = new TreeTraversal()
            {
                NextPointF = (vID) => {
                    Vector3d v        = points.GetVertex(vID);
                    double   fDistSqr = p.DistanceSquared(v);
                    if (fDistSqr < fBoxDistSqr)
                    {
                        if (Math.Abs(fDistSqr - fBoxDistSqr) > MathUtil.ZeroTolerance * 100)
                        {
                            Util.gBreakToDebugger();
                        }
                    }
                }
            };

            tree_traversal(iBox, 0, t);
        }
Exemple #31
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 public IEnumerable <ITypeDefinition> GetTypesInScope(CancellationToken ct)
 {
     if (IsLocal)
     {
         foreach (var type in TreeTraversal.PreOrder(typeScope, t => t.NestedTypes))
         {
             yield return(type);
         }
     }
     else
     {
         foreach (var module in GetModulesInScope(ct))
         {
             var typeSystem = ConstructTypeSystem(module);
             foreach (var type in typeSystem.MainModule.TypeDefinitions)
             {
                 yield return(type);
             }
         }
     }
 }
 /// <summary>
 /// The set of all nodes in this subtree.
 /// </summary>
 /// <param name="mode">The order in which we will travers the nodes in the subtree.</param>
 /// <returns>The nodes in the subtree.</returns>
 public IEnumerable <DecompositionNode> SubTree(TreeTraversal mode)
 {
     if (mode == TreeTraversal.ParentFirst)
     {
         Queue <DecompositionNode> queue = new Queue <DecompositionNode>();
         queue.Enqueue(this);
         while (queue.Count > 0)
         {
             DecompositionNode node = queue.Dequeue();
             if (!node.IsLeaf)
             {
                 queue.Enqueue(node.Left);
                 queue.Enqueue(node.Right);
             }
             yield return(node);
         }
     }
     else
     {
         DecompositionNode         finished = this;
         Stack <DecompositionNode> stack    = new Stack <DecompositionNode>();
         stack.Push(this);
         while (stack.Count > 0)
         {
             DecompositionNode node = stack.Peek();
             if (node.IsLeaf || node.Right == finished)
             {
                 stack.Pop();
                 finished = node;
                 yield return(node);
             }
             else
             {
                 stack.Push(node.Right);
                 stack.Push(node.Left);
             }
         }
     }
 }
 public ITreeNode[] Traversal(TreeTraversal traversal)
 {
     ArrayList ary = new ArrayList();
     this.Traversal(this.Root, traversal, null, false, ref ary);
     return (ITreeNode[]) ary.ToArray(typeof(ITreeNode));
 }
        protected virtual void Traversal(ITreeNode node, TreeTraversal traversal, object obj, bool search, ref ArrayList ary)
        {
            if (node != null)
            {
                ITreeNode firstChild = null;
                switch (traversal)
                {
                    case TreeTraversal.PreOrder:
                        if (!search || (search && this.Found(node, obj)))
                        {
                            ary.Add(node);
                        }
                        for (int i = 0; i < node.Degree; i++)
                        {
                            firstChild = (i == 0) ? node.FirstChild : firstChild.NextSibling;
                            if (firstChild != null)
                            {
                                this.Traversal(firstChild, traversal, obj, search, ref ary);
                            }
                        }
                        return;

                    case TreeTraversal.InOrder:
                        if (!node.IsLeafe)
                        {
                            firstChild = node.FirstChild;
                            if (firstChild != null)
                            {
                                this.Traversal(firstChild, traversal, obj, search, ref ary);
                            }
                            if (!search || (search && this.Found(node, obj)))
                            {
                                ary.Add(node);
                            }
                            if (node.Degree <= 1)
                            {
                                break;
                            }
                            for (int j = 1; j < node.Degree; j++)
                            {
                                firstChild = firstChild.NextSibling;
                                if (firstChild != null)
                                {
                                    this.Traversal(firstChild, traversal, obj, search, ref ary);
                                }
                            }
                            return;
                        }
                        if (search && (!search || !this.Found(node, obj)))
                        {
                            break;
                        }
                        ary.Add(node);
                        return;

                    case TreeTraversal.PostOrder:
                        for (int k = 0; k < node.Degree; k++)
                        {
                            firstChild = (k == 0) ? node.FirstChild : firstChild.NextSibling;
                            if (firstChild != null)
                            {
                                this.Traversal(firstChild, traversal, obj, search, ref ary);
                            }
                        }
                        if (!search || (search && this.Found(node, obj)))
                        {
                            ary.Add(node);
                            return;
                        }
                        break;

                    default:
                        throw new NotSupportedException(SR.NotSupported);
                }
            }
        }