private void SaveTree() { if (NewRecord == true || RecordChanged == true) { TreeModel.Save(); //Lets update the Sub Tables next (EnhancementSlot Records) for (int i = 0; i < SlotChanged.Count; i++) { if (SlotDeleted[i] == true) { if (SlotModels[i].Id != Guid.Empty) { SlotModels[i].Delete(); SlotChanged[i] = false; } } if (SlotChanged[i] == true) { SlotModels[i].EnhancementTreeId = TreeModel.Id; SlotModels[i].SlotIndex = i; SlotModels[i].Save(); } } } //Lets see if we need to update EnhancementTreeRequirement records if (TreeRP2.HaveRecordsChanged() == true) { TreeRP2.RecordId = TreeModel.Id; TreeRP2.SaveRecords(); } //cache the TreeName String for later comparison since we have updated the database DatabaseName = TreeModel.Name; }
private bool HasDataChanged() { if (NewRecord == true) { return(true); } if (RecordChanged == true) { return(true); } if (TreeRP2.HaveRecordsChanged() == true) { return(true); } //no data has changed, so return false return(false); }