Exemple #1
0
    public void LoadHeroOverview(TreatmentHeroSlot slot)
    {
        SelectedSlot = slot;
        SelectedSlot.ResetTreatment();
        int positiveQuirks = 0;

        foreach (var posQuirk in slot.TreatmentSlot.Hero.PositiveQuirks)
        {
            positiveSlots[positiveQuirks++].UpdateQuirk(posQuirk);
        }

        for (int i = positiveQuirks; i < positiveSlots.Count; i++)
        {
            positiveSlots[i].ResetSlot();
        }

        int negQuirks = 0;

        foreach (var negQuirk in slot.TreatmentSlot.Hero.NegativeQuirks)
        {
            negativeSlots[negQuirks++].UpdateQuirk(negQuirk);
        }

        for (int i = negQuirks; i < negativeSlots.Count; i++)
        {
            negativeSlots[i].ResetSlot();
        }

        RecalculateCost();
        gameObject.SetActive(true);
    }
Exemple #2
0
    public void LoadHeroOverview(TreatmentHeroSlot slot)
    {
        SelectedSlot = slot;
        SelectedSlot.ResetTreatment();
        int diseasesCount = 0;

        foreach (var disease in slot.TreatmentSlot.Hero.Diseases)
        {
            diseaseSlots[diseasesCount++].UpdateQuirk(disease);
        }

        for (int i = diseasesCount; i < diseaseSlots.Count; i++)
        {
            diseaseSlots[i].ResetSlot();
        }

        RecalculateCost();
        gameObject.SetActive(true);
    }