// Start is called before the first frame update void Start() { animator = GetComponentInChildren <Animator>(); meow = GetComponent <AudioSource>(); playerCollider = GetComponentInChildren <BoxCollider2D>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); scoreKeeper = GameObject.Find("ScoreKeeper").GetComponent <ScoreKeeper>(); treatManager = GameObject.Find("TreatManager").GetComponent <TreatManager>(); }
private void Start() { treatManager = GameObject.Find("TreatManager").GetComponent <TreatManager>(); }