private void OnRecvBuyGold(IChannel channel, Message message) { SBuyGoldResult msg = message as SBuyGoldResult; string goods = msg.goodsName; MessageBox.Show("OnRecvBuyGold: " + goods + " " + msg.success); if (msg.success) { PlayerInfo.GoldNum -= TreasureInfo.treasureMall[goods].price; TreasurePackage tmp = new TreasurePackage() { number = 1, wear = false }; TreasureInfo.playerTreasure.Add(goods, tmp); if (TreasureInfo.treasureMall.ContainsKey(goods)) { TreasureInfo.treasureMall.Remove(goods); } } else { MessageBox.Show("Buy " + goods + " failure"); } }
public void ClickSure() { Debug.Log(itemName); // remove from mall and put in package TreasureInfo.treasureMall.Remove(itemName); TreasurePackage tmp = new TreasurePackage() { wear = false, number = 1 }; TreasureInfo.playerTreasure.Add(itemName, tmp); foreach (var kv in TreasureInfo.playerTreasure) { Debug.Log(kv.Key); } // put item back to inventory if (handler != null) { Debug.Log("refresh sell window"); handler.Refresh(); } // send message CNotSell msg = new CNotSell() { goodsName = itemName }; MyNetwork.Send(msg); }
public void OnClickBuy() { // varify whether has enough money to buy if (PlayerInfo.GoldNum >= totalGold && PlayerInfo.SilverNum >= totalSilver) { PlayerInfo.SilverNum -= totalSilver; CBuy buyMessage = new CBuy() { totalGold = totalGold, totalSilver = totalSilver, Goods = new List <DTreasureBuy>() }; foreach (string GoldName in GoldGoods) { buyMessage.Goods.Add(new DTreasureBuy() { name = GoldName, type = 0 }); } foreach (var kv in SilverGoods) { string sliverName = kv.Key; int sliverNum = kv.Value; if (TreasureInfo.playerTreasure.ContainsKey(sliverName)) { TreasureInfo.playerTreasure[sliverName].number += sliverNum; buyMessage.Goods.Add(new DTreasureBuy() { name = sliverName, number = TreasureInfo.playerTreasure[sliverName].number, type = 2 }); } else { TreasurePackage tmp = new TreasurePackage() { number = sliverNum, wear = false }; TreasureInfo.playerTreasure.Add(sliverName, tmp); buyMessage.Goods.Add(new DTreasureBuy() { name = sliverName, number = sliverNum, type = 1 }); } } MyNetwork.Send(buyMessage); cleanCache(); } else { MessageBox.Show("don't have enough money!"); } }
public TreasureMapEntry(TreasureMap map) : base(map.Facet, new Point3D(map.ChestLocation.X, map.ChestLocation.Y, 0), map.Level) { Completed = map.Completed; CompletedBy = map.CompletedBy; Decoder = map.Decoder; NextReset = map.NextReset; Package = map.Package; if (map is HiddenTreasuresTreasureMap) { QuestItem = true; } }
public TreasureMapEntry(GenericReader reader) : base(reader) { int v = reader.ReadInt(); switch (v) { case 1: Package = (TreasurePackage)reader.ReadInt(); goto case 0; case 0: Completed = reader.ReadBool(); CompletedBy = reader.ReadMobile(); Decoder = reader.ReadMobile(); NextReset = reader.ReadDateTime(); break; } if (v == 0) { Package = (TreasurePackage)Utility.RandomMinMax(0, 4); } }