public static int get_Reward(IntPtr l) { int result; try { TreasureLevelBattleFinishedNetTask treasureLevelBattleFinishedNetTask = (TreasureLevelBattleFinishedNetTask)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, treasureLevelBattleFinishedNetTask.Reward); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { int treasureLevelID; LuaObject.checkType(l, 2, out treasureLevelID); ProBattleReport battleReport; LuaObject.checkType <ProBattleReport>(l, 3, out battleReport); TreasureLevelBattleFinishedNetTask o = new TreasureLevelBattleFinishedNetTask(treasureLevelID, battleReport); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }