Exemple #1
0
 void animateReward(TreasureContents reward, Vector3 startLoc)
 {
     for (int i = 0; i < reward.treasureQualifier; i++)
     {
         animateRewardSub(reward, startLoc);
     }
 }
Exemple #2
0
    void animateRewardSub(TreasureContents reward, Vector3 startLoc)
    {
        GameObject prefabToUse;

        switch (reward.contentType)
        {
        case "money":
            prefabToUse = moneyRewardPrefab;
            break;

        case "gem":
            prefabToUse = gemRewardPrefab;
            break;

        case "laser":
            prefabToUse = laserRewardPrefab;
            break;

        default:
            return;
        }

        GameObject go    = (GameObject)GameObject.Instantiate(prefabToUse, startLoc, Quaternion.identity);
        Vector3    p1    = startLoc;
        Vector3    p4    = new Vector3(0, 0.7f, 0);
        float      scale = 2.0f;
        Vector3    p2    = ((p1 + p4) * 3 / 4) + (Vector3.up * 3.0f) + new Vector3(UnityEngine.Random.Range(-scale, scale), UnityEngine.Random.Range(-scale, scale), UnityEngine.Random.Range(-scale, scale));
        Vector3    p3    = ((p1 + p4) * 1 / 4) + (Vector3.up * 3.0f) + new Vector3(UnityEngine.Random.Range(-scale, scale), UnityEngine.Random.Range(-scale, scale), UnityEngine.Random.Range(-scale, scale));

        LeanTween.move(go, new LTBezierPath(new Vector3[] { p1, p2, p3, p4 }), 2.0f).setDestroyOnComplete(true);;
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        health            = 2;
        markedForDeletion = false;
        int treasureNum = Random.Range(1, 7);

        if (treasureNum < 5)
        {
            treasureNum = 1;
        }
        else if (treasureNum < 6)
        {
            treasureNum = 2;
        }
        else
        {
            treasureNum = 3;
        }
        treasureNum = treasureNum * 2;

        for (int i = 0; i < treasureNum; i++)
        {
            var tc = new TreasureContents();
            tc.contentQuantity = tc.contentQuantity * 2;
            contents.Add(tc);
        }
        goFast = true;
    }
Exemple #4
0
    // awards a chestContents object
    public static void awardChestContentObj(TreasureContents contentsIn)
    {
        switch (contentsIn.contentType)
        {
        case "none":
            break;

        case "money":
            moneyCount += contentsIn.contentQuantity;
            break;

        case "gem":
            gemCount += contentsIn.contentQuantity;
            break;

        case "laser":
            laserCount += contentsIn.contentQuantity;
            break;
        }
    }
 public void set(TreasureContents contentsIn)
 {
     // set the reward contents
     contents = contentsIn;
 }