public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = 0; switch (rnd.Next(3)) { case 0: enchant = 1506; break; // Swan Summoner's (Prefix) case 1: enchant = 1706; break; // Good (Prefix) case 2: enchant = 305; break; // Fine (Prefix) } treasureChest.Add(Item.CreateEnchant(enchant)); } treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Dagger var prefix = 0; switch (rnd.Next(3)) { case 0: prefix = 20501; break; // Simple case 1: prefix = 20502; break; // Scrupulous case 2: prefix = 20201; break; // Hard } treasureChest.Add(Item.CreateEnchanted(40006, prefix, 0)); } treasureChest.AddGold(rnd.Next(1072, 3680)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Cooking Knife int prefix = 0, suffix = 0; switch (rnd.Next(2)) { case 0: prefix = 20206; break; // Nervous case 1: prefix = 20711; break; // Famous } treasureChest.Add(Item.CreateEnchanted(40042, prefix, suffix)); } treasureChest.AddGold(rnd.Next(2880, 4380)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { switch (rnd.Next(2)) { case 0: treasureChest.Add(Item.CreateEnchanted(16015, 20403, 0)); break; // Victorious Bracelet case 1: treasureChest.Add(Item.CreateEnchanted(40027, 0, 30311)); break; // Twilight Weeding Hoe } } treasureChest.AddGold(rnd.Next(5200, 7120)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40026, prefix: 20404); break; // Sacrificial Sickle case 1: item = Item.CreateEnchanted(18024, suffix: 30411); break; // Magnolia Hairband case 2: item = Item.CreateEnchanted(40003, suffix: 30514); break; // Hope Short Bow } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(4488, 8160)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Dagger var item = new Item(40006); switch (rnd.Next(3)) { case 0: item.OptionInfo.Prefix = 20501; break; // Simple case 1: item.OptionInfo.Prefix = 20502; break; // Scrupulous case 2: item.OptionInfo.Prefix = 20201; break; // Hard } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(1072, 3680)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); // Fluted Short Sword int prefix = 0, suffix = 0; switch (rnd.Next(4)) { case 0: suffix = 30702; break; // Raven case 1: suffix = 30602; break; // Healer case 2: suffix = 30504; break; // Gold Goblin case 3: suffix = 30501; break; // Giant } treasureChest.Add(Item.CreateEnchanted(40015, prefix, suffix)); treasureChest.AddGold(rnd.Next(2384, 2992)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { var prefix = 0; switch (rnd.Next(3)) { case 0: prefix = 20711; break; // Famous case 1: prefix = 20712; break; // Ornamented case 2: prefix = 20402; break; // Strong } treasureChest.Add(Item.CreateEnchant(prefix)); } treasureChest.AddGold(rnd.Next(1980, 3630)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40004, prefix: 20105); break; // Artless Lute case 1: item = Item.CreateEnchanted(15022, prefix: 20612); break; // Splendit Popo's Skirt } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(2080, 4160)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Cooking Knife int prefix = 0, suffix = 0; switch (rnd.Next(2)) { case 0: prefix = 20206; break; // Nervous case 1: prefix = 20711; break; // Famous } treasureChest.Add(Item.CreateEnchanted(40042, prefix, suffix)); } treasureChest.AddGold(rnd.Next(2880, 4380)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Tail Cap int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 20701; break; // Stiff case 1: prefix = 20406; break; // Convenient case 2: prefix = 20104; break; // Green } treasureChest.Add(Item.CreateEnchanted(18017, prefix, suffix)); } treasureChest.AddGold(rnd.Next(1386, 2772)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { int suffix = 0; switch (rnd.Next(3)) { case 0: suffix = 30808; break; // Captain's case 1: suffix = 30307; break; // Red Bear case 2: suffix = 30515; break; // Pirate } treasureChest.Add(Item.CreateEnchant(suffix)); } treasureChest.AddGold(rnd.Next(6480, 10800)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40004, prefix: 20105); break; // Artless Lute case 1: item = Item.CreateEnchanted(15022, prefix: 20612); break; // Splendit Popo's Skirt } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(2080, 4160)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { switch (rnd.Next(3)) { case 0: treasureChest.Add(Item.CreateEnchanted(40023, 20611, 0)); break; // Strict Gathering Knife case 1: treasureChest.Add(Item.CreateEnchanted(18006, 0, 30807)); break; // Prophet Wizard Hat case 2: treasureChest.Add(Item.CreateEnchanted(18012, 0, 30521)); break; // Fancy Tork Merchant Cap } } treasureChest.AddGold(rnd.Next(6630, 8670)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40043, prefix: 20105); break; // Maltreat Rolling Pin case 1: item = Item.CreateEnchanted(40001, prefix: 20612); break; // Careful Wooden Stick } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(3360, 6272)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = new Item(62005); switch (rnd.Next(3)) { case 0: enchant.OptionInfo.Prefix = 1506; break; // Swan Summoner's case 1: enchant.OptionInfo.Prefix = 1706; break; // Good case 2: enchant.OptionInfo.Prefix = 305; break; // Fine } treasureChest.Add(enchant); } treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); // Warhammer int prefix = 0, suffix = 0; switch (rnd.Next(4)) { case 0: prefix = 1704; break; // Imitation case 1: prefix = 1705; break; // Cheap case 2: prefix = 1706; break; // Good case 3: prefix = 305; break; // Fine } treasureChest.Add(Item.CreateEnchanted(40016, prefix, suffix)); treasureChest.AddGold(rnd.Next(2140, 2859)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40026, prefix: 20404); break; // Sacrificial Sickle case 1: item = Item.CreateEnchanted(18024, prefix: 30411); break; // Magnolia Hairband case 2: item = Item.CreateEnchanted(40003, prefix: 30514); break; // Hope Short Bow } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(4488, 8160)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); // Warhammer int prefix = 0, suffix = 0; switch (rnd.Next(4)) { case 0: prefix = 1704; break; // Imitation case 1: prefix = 1705; break; // Cheap case 2: prefix = 1706; break; // Good case 3: prefix = 305; break; // Fine } treasureChest.Add(Item.CreateEnchanted(40016, prefix, suffix)); treasureChest.AddGold(rnd.Next(688, 1728)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Mace int prefix = 0, suffix = 0; switch (rnd.Next(2)) { case 0: prefix = 20701; break; // Stiff case 1: prefix = 21003; break; // Fatal } switch (rnd.Next(2)) { case 0: suffix = 30506; break; // Belligerent case 1: suffix = 10807; break; // Considerate } treasureChest.Add(Item.CreateEnchanted(40079, prefix, suffix)); } treasureChest.AddGold(rnd.Next(2112, 5200)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchanted item Item item = null; switch (rnd.Next(2)) { case 0: item = Item.CreateEnchanted(40043, prefix: 20105); break; // Maltreat Rolling Pin case 1: item = Item.CreateEnchanted(40001, prefix: 20612); break; // Careful Wooden Stick } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(3360, 6272)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { foreach (var member in dungeon.Party) member.TalkToNpc("_dungeonlostresident", "Lost Resident"); var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); // Enchant var enchant = new Item(62005); switch (rnd.Next(3)) { case 0: enchant.OptionInfo.Prefix = 1506; break; // Swan Summoner's case 1: enchant.OptionInfo.Prefix = 1706; break; // Good case 2: enchant.OptionInfo.Prefix = 305; break; // Fine } treasureChest.Add(enchant); treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); var count = Math.Min(7, creators.Count); for (int i = 0; i < count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); treasureChest.AddGold(rnd.Next(320, 1280)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } var orb = new Prop(25032, 0, 0, 0, 0); orb.SetState("off"); orb.Behavior = OnOrbHit; dungeon.AddChest(orb); }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Dagger var prefix = 0; switch (rnd.Next(3)) { case 0: prefix = 20501; break; // Simple case 1: prefix = 20502; break; // Scrupulous case 2: prefix = 20201; break; // Hard } treasureChest.Add(Item.CreateEnchanted(40006, prefix, 0)); } treasureChest.AddGold(rnd.Next(1072, 3680)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = 0; switch (rnd.Next(6)) { case 0: enchant = 11105; break; // Health (Suffix) case 1: enchant = 11106; break; // Blood (Suffix) case 2: enchant = 11205; break; // Water (Suffix) case 3: enchant = 11206; break; // Fountain (Suffix) case 4: enchant = 11304; break; // Patience (Suffix) case 5: enchant = 11305; break; // Sustainer (Suffix) } treasureChest.Add(Item.CreateEnchant(enchant)); } treasureChest.AddGold(rnd.Next(640, 960)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { switch (rnd.Next(3)) { case 0: treasureChest.Add(Item.CreateEnchanted(40023, 20611, 0)); break; // Strict Gathering Knife case 1: treasureChest.Add(Item.CreateEnchanted(18006, 0, 30807)); break; // Prophet Wizard Hat case 2: treasureChest.Add(Item.CreateEnchanted(18012, 0, 30521)); break; // Fancy Tork Merchant Cap } } treasureChest.AddGold(rnd.Next(6630, 8670)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Cores' Angel wing int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 20601; break; // Blessed case 1: prefix = 20406; break; // Convenient case 2: suffix = 30307; break; // Red Bear } treasureChest.Add(Item.CreateEnchanted(18052, prefix, suffix)); } treasureChest.AddGold(rnd.Next(3906, 6390)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var item = new Item(62005); switch (rnd.Next(6)) { case 0: item.OptionInfo.Suffix = 11105; break; // Health case 1: item.OptionInfo.Suffix = 11106; break; // Blood case 2: item.OptionInfo.Suffix = 11205; break; // Water case 3: item.OptionInfo.Suffix = 11206; break; // Fountain case 4: item.OptionInfo.Suffix = 11304; break; // Patience case 5: item.OptionInfo.Suffix = 11305; break; // Sustainer } treasureChest.Add(item); } treasureChest.AddGold(rnd.Next(640, 960)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; member.TalkToNpc("_dungeonlostresident", "Lost Resident"); var treasureChest = new TreasureChest(); // Enchant var enchant = 0; switch (rnd.Next(3)) { case 0: enchant = 1506; break; // Swan Summoner's (Prefix) case 1: enchant = 1706; break; // Good (Prefix) case 2: enchant = 305; break; // Fine (Prefix) } treasureChest.Add(Item.CreateEnchant(enchant)); treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { foreach (var member in dungeon.Party) { member.TalkToNpc("_dungeonlostresident", "Lost Resident"); } var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); // Enchant var enchant = 0; switch (rnd.Next(3)) { case 0: enchant = 1506; break; // Swan Summoner's (Prefix) case 1: enchant = 1706; break; // Good (Prefix) case 2: enchant = 305; break; // Fine (Prefix) } treasureChest.Add(Item.CreateEnchant(enchant)); treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Mongo's Fashion Cap int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 20401; break; // Smart case 1: prefix = 20601; break; // Blessing case 2: prefix = 20202; break; // Wild Dog } switch (rnd.Next(3)) { case 0: suffix = 30307; break; // Red Bear case 1: suffix = 30601; break; // Thief case 2: suffix = 30503; break; // White Spider } treasureChest.Add(Item.CreateEnchanted(18004, prefix, suffix)); // Magic Powder of Preservation (G1) if (member.Keywords.Has("g1_28")) { treasureChest.Add(Item.Create(73061)); } } treasureChest.AddGold(rnd.Next(1500, 3600)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Broad Stick int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 207; break; // Fox case 1: prefix = 306; break; // Sharp case 2: prefix = 303; break; // Rusty } switch (rnd.Next(3)) { case 0: suffix = 11106; break; // Blood case 1: suffix = 10806; break; // Understanding case 2: suffix = 10704; break; // Slug } treasureChest.Add(Item.CreateEnchanted(40019, prefix, suffix)); // Goro's Ring (G1) if (member.Keywords.Has("g1_13")) { treasureChest.Add(Item.Create(73060)); } } treasureChest.AddGold(rnd.Next(1232, 4064)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); treasureChest.AddGold(rnd.Next(58, 86)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest", member.EntityId)); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); // Lute int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 4; break; // Donkey Hunter's case 1: prefix = 1506; break; // Swan Summoner's case 2: prefix = 1707; break; // Sturdy } switch (rnd.Next(3)) { case 0: suffix = 10806; break; // Understanding case 1: suffix = 10504; break; // Topaz case 2: suffix = 10706; break; // Wind } switch (rnd.Next(3)) { case 0: treasureChest.Add(Item.CreateEnchanted(40042, prefix, suffix)); break; case 1: treasureChest.Add(Item.CreateEnchanted(40042, prefix, 0)); break; case 2: treasureChest.Add(Item.CreateEnchanted(40042, 0, suffix)); break; } treasureChest.AddGold(rnd.Next(576, 2880)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); treasureChest.AddGold(rnd.Next(58, 86)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest", member.EntityId)); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); treasureChest.AddGold(rnd.Next(1440, 2560)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Broad Stick int prefix = 0, suffix = 0; switch (rnd.Next(4)) { case 0: prefix = 207; break; // Fox case 1: prefix = 306; break; // Sharp case 2: prefix = 303; break; // Rusty case 3: prefix = 7; break; // Fox Hunter's } switch (rnd.Next(3)) { case 0: suffix = 11106; break; // Blood case 1: suffix = 10806; break; // Understanding case 2: suffix = 10704; break; // Slug } treasureChest.Add(Item.CreateEnchanted(40019, prefix, suffix)); } treasureChest.AddGold(rnd.Next(979, 2400)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Wizard Hat int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 20802; break; // Chaotic case 1: prefix = 20601; break; // Blessed case 2: prefix = 20202; break; // Wild Dog } switch (rnd.Next(3)) { case 0: suffix = 30805; break; // Falcon case 1: suffix = 30307; break; // Red Bear case 2: suffix = 30503; break; // White Spider } treasureChest.Add(Item.CreateEnchanted(18006, prefix, suffix)); } treasureChest.AddGold(rnd.Next(5250, 10500)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Broad Stick int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 207; break; // Fox case 1: prefix = 306; break; // Sharp case 2: prefix = 303; break; // Rusty } switch (rnd.Next(3)) { case 0: suffix = 11106; break; // Blood case 1: suffix = 10806; break; // Understanding case 2: suffix = 10704; break; // Slug } treasureChest.Add(Item.CreateEnchanted(40019, prefix, suffix)); // Goro's Ring (G1) if (member.Keywords.Has("g1_13")) treasureChest.Add(Item.Create(73060)); } treasureChest.AddGold(rnd.Next(1232, 4064)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = 0; switch (rnd.Next(3)) { case 0: enchant = 30613; break; // Imp (Suffix) case 1: enchant = 30402; break; // Stone (Suffix) case 2: enchant = 30701; break; // Homunculus (Suffix) } treasureChest.Add(Item.CreateEnchant(enchant)); } treasureChest.AddGold(rnd.Next(6144, 10032)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } foreach (var member in dungeon.GetCreators()) { if (!member.HasKeyword("mini_aer_killsiren")) { member.Keywords.Give("mini_aer_killsiren"); } } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (member.Keywords.Has("g1_25")) treasureChest.Add(Item.Create(73054)); // Book of Revenge Vol 2 treasureChest.AddGold(rnd.Next(326, 800)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (member.HasKeyword("g1_25")) { treasureChest.Add(Item.Create(73054)); // Book of Revenge Vol 2 } treasureChest.AddGold(rnd.Next(326, 800)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); // Fomor Medal if (member.Keywords.Has("g1_medal_of_fomor")) treasureChest.Add(Item.Create(73021)); treasureChest.AddGold(rnd.Next(576, 1440)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = 0; switch (rnd.Next(6)) { case 0: enchant = 20501; break; // Simple (Prefix) case 1: enchant = 20502; break; // Scrupulous (Prefix) case 2: enchant = 30809; break; // Dark Cross (Suffix) case 3: enchant = 31201; break; // Prudent (Suffix) case 4: enchant = 31202; break; // Jackal (Suffix) case 5: enchant = 31102; break; // Viper (Suffix) } treasureChest.Add(Item.CreateEnchant(enchant)); } treasureChest.AddGold(rnd.Next(14440, 24000)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Mace int prefix = 0, suffix = 0; switch (rnd.Next(2)) { case 0: prefix = 20701; break; // Stiff case 1: prefix = 21003; break; // Fatal } switch (rnd.Next(2)) { case 0: suffix = 30506; break; // Belligerent case 1: suffix = 10807; break; // Considerate } treasureChest.Add(Item.CreateEnchanted(40079, prefix, suffix)); } treasureChest.AddGold(rnd.Next(2608, 6400)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); var creators = dungeon.GetCreators(); for (int i = 0; i < creators.Count; ++i) { var member = creators[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Mongo's Fashion Cap int prefix = 0, suffix = 0; switch (rnd.Next(3)) { case 0: prefix = 20401; break; // Smart case 1: prefix = 20601; break; // Blessing case 2: prefix = 20202; break; // Wild Dog } switch (rnd.Next(3)) { case 0: suffix = 30307; break; // Red Bear case 1: suffix = 30601; break; // Thief case 2: suffix = 30503; break; // White Spider } treasureChest.Add(Item.CreateEnchanted(18004, prefix, suffix)); } treasureChest.AddGold(rnd.Next(1500, 3600)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }
public override void OnCleared(Dungeon dungeon) { var rnd = RandomProvider.Get(); for (int i = 0; i < dungeon.Party.Count; ++i) { var member = dungeon.Party[i]; var treasureChest = new TreasureChest(); if (i == 0) { // Enchant var enchant = 0; switch (rnd.Next(3)) { case 0: enchant = 1506; break; // Swan Summoner's (Prefix) case 1: enchant = 1706; break; // Good (Prefix) case 2: enchant = 305; break; // Fine (Prefix) } treasureChest.Add(Item.CreateEnchant(enchant)); } treasureChest.AddGold(rnd.Next(153, 768)); // Gold treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item dungeon.AddChest(treasureChest); member.GiveItemWithEffect(Item.CreateKey(70028, "chest")); } }